08-25-2019, 11:53 PM
Given the absence of the hemi lamp in my version of blender, I had to resort of using a No shadow Emission shader to get the flat rendering i needed. Unfortunately I have a new problem. The Transparency is lost
The Shader causes the transparent backgrounds of some of the texture maps to become opeque with solid black background filling the void. I need help on this because i dont know how to restore transparency. it's not like this in the 3d viewport
The Shader causes the transparent backgrounds of some of the texture maps to become opeque with solid black background filling the void. I need help on this because i dont know how to restore transparency. it's not like this in the 3d viewport