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I would like to extract Nier Automata files to .wmb so I can import them into blender, but I'm having a hard time trying to find tools that allow me to do so.
I've looked on the forum and have tried some tools but they don't seem to work for me.
So far I can/have exported CPK > DAT via noesis so I'm just stuck on getting DAT > WMB. Can anyone point me in the right direction please?
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(03-19-2019, 07:45 PM)FlawedLogic Wrote: EDIT: https://www.vg-resource.com/thread-30797.html
https://github.com/C4nf3ng/Nier2Blender
Use the python script for DAT/DTT to export a WMB, then import it to blender using the plugin.
Keeping this response here in case it helps someone else.
I'm not sure about this specific game, but using binwalk will read most file types in container formats. DAT/dat is a 'container' extension that could hold multiple types of data.
It can be found here: https://github.com/ReFirmLabs/binwalk
For the Nier2Blender files, do I need to download python to get this to work?
Considering that all Blender addons are written in python, probably, though Blender could have its own packaged version (that seems unlikely).
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(06-14-2019, 12:14 PM)FallenLogic Wrote: Considering that all Blender addons are written in python, probably, though Blender could have its own packaged version (that seems unlikely).
is there any way you can shed some light on how to get those dat/dtt files to be unpacked with the dat_unpacker. ive been fittling with it for hours and i cant seem to make it work and ive read the whole thing on the site. installed python and all. ive never done coding or cmd work so im kinda at a loss.
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Hello ! I'm in the same case as keesoudwater... I don't really understand what to do with the dat_unpacker.
Do I have to drag the DAT/DTT files in
dat_unpacker.py ? Or should I move all of my DAT/DTT files into the Nier2blender folder, and then open
dat_unpacker.py ?