Hi folks!
I just wrote this thread to throw the stone into the pond and tell you once and for all about the models from World Mission (at least the Steam version).
First of all: the .cpk file extension is literally the same one we found in both Xenoverse games. That means that CPKBrowser works for them as well.
However, in order for the models to work inside Blender and other 3D programs, you need to check "Heroes Decrypt" in the "Settings" tab, as shown below:
The models are located in data_00_win.cpk, while the most important character icons are in data_03_win.cpk.
The character folders located in character\model\ are named bc***, just like in the previous 3DS title, with the *** being replaced as the name of the character (es bcgok is Goku). Inside these folders we can find some subfolders called bc***b##, with the ## replaced with a number identifying that particular costume|transformation (es: bcgokb00, bcvgtb10), as well as a bc***l00 folders which contains a .ean (animation) file whose purpose is unknown to me.
Anyways, in each subfolder there are some other files stored as shown:
The file formats are the same as the ones from Xenoverse, with .emb storing textures and toon ramps, .emd the model itself (split into their corresponding body parts) and .emm the materials.
Therefore all Libxenoverse tools (embpack, emdfbx etc.) are fully compatible with these models (only if decrypted as shown above).
All textures are called the same as in XV1 and 2, but behave exactly like their counterparts from the 3DS Heroes titles (reference: https://www.vg-resource.com/thread-30993.html):
However, while .emb files don't give me problems, some .esk files (which should be the models' armature|skeleton for animation) do, as they give me an error and result in this mess:
This happens both when I use emdfbx for the esk alone and when I select the emb files as well.
This is the error that appears, and I would be happy if someone finds out a solution:
That's about it, I hope I've been useful.
I just wrote this thread to throw the stone into the pond and tell you once and for all about the models from World Mission (at least the Steam version).
First of all: the .cpk file extension is literally the same one we found in both Xenoverse games. That means that CPKBrowser works for them as well.
However, in order for the models to work inside Blender and other 3D programs, you need to check "Heroes Decrypt" in the "Settings" tab, as shown below:
The models are located in data_00_win.cpk, while the most important character icons are in data_03_win.cpk.
The character folders located in character\model\ are named bc***, just like in the previous 3DS title, with the *** being replaced as the name of the character (es bcgok is Goku). Inside these folders we can find some subfolders called bc***b##, with the ## replaced with a number identifying that particular costume|transformation (es: bcgokb00, bcvgtb10), as well as a bc***l00 folders which contains a .ean (animation) file whose purpose is unknown to me.
Anyways, in each subfolder there are some other files stored as shown:
The file formats are the same as the ones from Xenoverse, with .emb storing textures and toon ramps, .emd the model itself (split into their corresponding body parts) and .emm the materials.
Therefore all Libxenoverse tools (embpack, emdfbx etc.) are fully compatible with these models (only if decrypted as shown above).
All textures are called the same as in XV1 and 2, but behave exactly like their counterparts from the 3DS Heroes titles (reference: https://www.vg-resource.com/thread-30993.html):
However, while .emb files don't give me problems, some .esk files (which should be the models' armature|skeleton for animation) do, as they give me an error and result in this mess:
This happens both when I use emdfbx for the esk alone and when I select the emb files as well.
This is the error that appears, and I would be happy if someone finds out a solution:
That's about it, I hope I've been useful.