11-27-2019, 11:10 PM
(This post was last modified: 11-28-2019, 05:13 AM by Danforfo.
Edit Reason: Giving more details to make my point clearer
)
If I only have game ROM, can rip it using ripping softwares, or I need to have Vita console in process?
I'm interested in ripping "Lego Legends Of Chima: Laval's Journey".
I used some decryptor and the only biggest file inside ROM is file in .FIB extension type.
How do you extract files from .fib?
It's likely that it stores model/texture/sfx data, because the rest of files inside game rom are way too small to store any 3d model data to my assumption. that .Fib file weighs around 500 MB.
________
Edit update:
I used this decryptor to access the game files.
https://gbatemp.net/threads/release-decr...ns.548878/
So I drag and drop the folder and it created a decrypted duplicate folder (with decrypted files of course)
For some reason "sce_pfs" folder didn't got decrypted. Don't know if it's important for model ripping.
also, cutscenes folder is 322 MB, so that mysterious lego_chima_psp2.fib , which weighs 529 MB.
I'm interested in ripping "Lego Legends Of Chima: Laval's Journey".
I used some decryptor and the only biggest file inside ROM is file in .FIB extension type.
How do you extract files from .fib?
It's likely that it stores model/texture/sfx data, because the rest of files inside game rom are way too small to store any 3d model data to my assumption. that .Fib file weighs around 500 MB.
________
Edit update:
I used this decryptor to access the game files.
https://gbatemp.net/threads/release-decr...ns.548878/
So I drag and drop the folder and it created a decrypted duplicate folder (with decrypted files of course)
For some reason "sce_pfs" folder didn't got decrypted. Don't know if it's important for model ripping.
also, cutscenes folder is 322 MB, so that mysterious lego_chima_psp2.fib , which weighs 529 MB.