I was hoping to rip models and 2D graphics from Tigger's Honey Hunt, a game that was released for PC (Windows), PS1 and the Nintendo 64 in 2000.
The three ports look and play the same. The folder/file structure and file formats are 95% identical for both the PC and PS1 ports. I don't know about the N64 one, but I expect it to be the same as well.
The game's developer company is Doki Denka and it appears they only made five other games.
I attached a look at the folder and file structure of the different levels' files (PS1 version).
The model file format is most likely LVL (because the other files seem too small in file size to me). It actually cannot be STR or XA, because those files do not exist in the PC version whereas LVL does.
The LVL files have no clear file identifier. The hex code starts and ends with a lot of 00 00 00 00 00... .
EDIT: The LVL file format seems to contain more stuff of the level than just its model. I found a text string (subtitle) that is used during a character interaction within the level.
The three ports look and play the same. The folder/file structure and file formats are 95% identical for both the PC and PS1 ports. I don't know about the N64 one, but I expect it to be the same as well.
The game's developer company is Doki Denka and it appears they only made five other games.
I attached a look at the folder and file structure of the different levels' files (PS1 version).
The model file format is most likely LVL (because the other files seem too small in file size to me). It actually cannot be STR or XA, because those files do not exist in the PC version whereas LVL does.
The LVL files have no clear file identifier. The hex code starts and ends with a lot of 00 00 00 00 00... .
EDIT: The LVL file format seems to contain more stuff of the level than just its model. I found a text string (subtitle) that is used during a character interaction within the level.