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Secret of Mana
Item (All) - Midge Mallet
Item (All) - Moogle Belt & Barrel
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Item (All) - Chocolate
Item (All) - Honey
Item (All) - Candy

As the galaxy brain that I am, I didn't realize that Chocolate & Faerie Walnut use an identical animation but with a different palette. Could have just recolored it, d'oh.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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[Image: QM39dtk.png]

Palettes for the saber magic. Stone and Light Saber are special, since they use different palettes for the particles before the sword animation.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Sylphid (Primm) - Thunder Saber
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Gnome (Primm) - Stone Saber
Lumina (Primm) - Light Saber
Luna (Primm) - Moon Saber
Salamando (Primm) - Flame Saber
Undine (Primm) - Ice Saber
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Gnome (Primm) - Speed Up
[Image: ttJLvmM.png]
Still WIP.

The Lv.8 animation has a longer and a shorter a animation within itself. I'm not sure if these are lags or intended differences, at least for the saber magic I was able to reproduce the difference in animation (it was always the same). I'll try around a bit more. The smaller animation displays itself 3x on the player/enemy, while the big one plays 4x.

Btw, this time I'm using custom grid boxes instead of the shadow as a placement reference. First to make the sheet not too big (3x or 4x the same animation just in different places? Useless.). Second because several animations play at the same moment (time-shifted) & one sequence in them has a longer duration time then the other parts of the animation (the moment where the 4 stars spread). This automatically leads to some kind of lag, because it doesn't look good when one frame of a short animation stays 3 or 4 times longer then the other ones.

This is why I decided to make this sheet different.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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WIP
[Image: bEbCaXq.png]
Lv.8 is one big animation, which consists of 4 seemingly identical animations. Really? Nope, they're all somewhat different. These here are animation 3-4.

EDIT:

[Image: Hzcjr8x.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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[Image: 9awbsh5.png]
Casting Speed Up again, comparing it witht his sheet... yep, everythings different again, everything was lags. Gonna redo this again and only keep the frames which are different.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Gnome (Primm) - Speed Up
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Luna (Primm) - Lunar Boost
Luna (Primm) - Moon Energy
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Lumina (Primm) - Lucid Barrier
Dryad (Primm) - Wall
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Gnome (Primm) - Defender

I also revised most of the spell sheets to change the notes from Lv.1-8 to Lv.0-8.
Lunar Boost also got a third animation (will probably be approved soon).
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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WIP
[Image: xar153G.png]
420th sheet for SoM is Salamando's "Blaze Wall". The opportunity for this joke was so great and the joke itself so overused and lousy that I just had to do it.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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WIP
[Image: fil7Hgi.png]
Should be complete. Now it just needs a few recolours, a few notes and some extra frames with shadows above the effects for alignment. After all, the shadow itself is just a placement reference which saves me the grid boxes.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Salamando (Primm) - Blaze Wall
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