05-10-2020, 01:14 PM
I'm currently attempting to replicate Breath of the Wild's shader inside of Blender to be used to make in-game-style renders or animations using Eevee. I've been somewhat successful in replicating the style, and I'd like to make it as accurate to the game as possible by using all of the available texture maps, but I'm having trouble figuring out what a specific image map is used for.
Every model I've downloaded so far has had 3 separate texture maps:
ALB
NRM
SPM
The ALB and NRM are obviously the albedo map and normal map respectively, but I'm confused as to what SPM stands for.
Some of these SPM maps have color, and tend to be a combination of magenta, green, and blue; however, some are instead simply grayscale and seemingly have shading data in them, and are slightly transparent.
Examples of these can be found in the base Link model that was ripped and posted here from the Wii U.
Any help I could get would be greatly appreciated!
Every model I've downloaded so far has had 3 separate texture maps:
ALB
NRM
SPM
The ALB and NRM are obviously the albedo map and normal map respectively, but I'm confused as to what SPM stands for.
Some of these SPM maps have color, and tend to be a combination of magenta, green, and blue; however, some are instead simply grayscale and seemingly have shading data in them, and are slightly transparent.
Examples of these can be found in the base Link model that was ripped and posted here from the Wii U.
Any help I could get would be greatly appreciated!