Users browsing this thread:
"Neighbours from Hell" .TGA sprites and backgrounds
#1
Neutral 
Greetings everyone, does somebody know the old cartoonish point'n'click dilogy game from the noughties called "Neighbours from Hell" created by "JoWooD Studio Vienna"?
The game resources packed in .BND archives(which is seems to be a disguised .ZIP), i did extract some animated sprites of Woody and Rottweiler with backgrounds of house in original .TGA, but there a one unsolved trouble. Basically they color channels are bit messed up, i was trying to fix this in Photoshop recovering the channels on the backgrounds, unfortunately this doesn't fixing the sprites (due they have a alpha channel or something similar  Unimpressed  ). Sadly i not enough skilled in programming, but i think maybe in the main executable file might exist a pallete file i guess? I hope so. 

Anyways, i'm post some screenshots of these messed up sprites and sample archive with .TGA's of sprites and the main executable. I really hope somebody will help not only to me, maybe the whole NFH community as well Smug

Sample archive: 
.zip   NFH_Sample.zip (Size: 775.04 KB / Downloads: 756)
Screenshots:         
Reply
Thanked by:
#2
(07-15-2019, 08:18 AM)Egorka1989 Wrote: Greetings everyone, does somebody know the old cartoonish point'n'click dilogy game from the noughties called "Neighbours from Hell" created by "JoWooD Studio Vienna"?
The game resources packed in .BND archives(which is seems to be a disguised .ZIP), i did extract some animated sprites of Woody and Rottweiler with backgrounds of house in original .TGA, but there a one unsolved trouble. Basically they color channels are bit messed up, i was trying to fix this in Photoshop recovering the channels on the backgrounds, unfortunately this doesn't fixing the sprites (due they have a alpha channel or something similar  Unimpressed  ). Sadly i not enough skilled in programming, but i think maybe in the main executable file might exist a pallete file i guess? I hope so. 

Anyways, i'm post some screenshots of these messed up sprites and sample archive with .TGA's of sprites and the main executable. I really hope somebody will help not only to me, maybe the whole NFH community as well Smug
I remember that some person has all the sprites in normal colors, but in .png format. As he said, he converted .tga in .png using some Java program, but he doesn't remember its name. If you find it, let me know, too Smile
Reply
Thanked by:
#3
(06-26-2020, 04:18 AM)SinexPts GAMING Wrote:
(07-15-2019, 08:18 AM)Egorka1989 Wrote: Greetings everyone, does somebody know the old cartoonish point'n'click dilogy game from the noughties called "Neighbours from Hell" created by "JoWooD Studio Vienna"?
The game resources packed in .BND archives(which is seems to be a disguised .ZIP), i did extract some animated sprites of Woody and Rottweiler with backgrounds of house in original .TGA, but there a one unsolved trouble. Basically they color channels are bit messed up, i was trying to fix this in Photoshop recovering the channels on the backgrounds, unfortunately this doesn't fixing the sprites (due they have a alpha channel or something similar  Unimpressed  ). Sadly i not enough skilled in programming, but i think maybe in the main executable file might exist a pallete file i guess? I hope so. 

Anyways, i'm post some screenshots of these messed up sprites and sample archive with .TGA's of sprites and the main executable. I really hope somebody will help not only to me, maybe the whole NFH community as well Smug
I remember that some person has all the sprites in normal colors, but in .png format. As he said, he converted .tga in .png using some Java program, but he doesn't remember its name. If you find it, let me know, too Smile
You don't have any leads on this? I've tried looking in the game's data and executable for a palette to use, but I'm not very skilled in doing so.
Reply
Thanked by:


Forum Jump: