09-19-2020, 12:41 AM
Hi, I'm really new to ripping, so I'm sorry in advance if the details aren't clear enough.
The games I want to rip from are the E3 and final versions of Super Mario Strikers, and Mario Strikers Charged. Both games already has majority of models ripped, but all of them aren't rigged, and in case of the E3 SMS models, they aren't even in the T-pose position.
But after I extracted all the files from the games, I can't seem to continue further. I got the .glg/.glt files for SMS, and .rlg/.rlt for MSC. I couldn't find any info about these files, aside from a QuickBMS thread, which I tired to use it but can't seem to go anywhere beyond that (see my example file list from QuickBMS below). Some people did asked on here before, but no one have answered those so far. I hope someone who actually know about the files will help me figure them out.
The .glt files also has the PTLG header and it extracts out as a .ptl file:
The games I want to rip from are the E3 and final versions of Super Mario Strikers, and Mario Strikers Charged. Both games already has majority of models ripped, but all of them aren't rigged, and in case of the E3 SMS models, they aren't even in the T-pose position.
But after I extracted all the files from the games, I can't seem to continue further. I got the .glg/.glt files for SMS, and .rlg/.rlt for MSC. I couldn't find any info about these files, aside from a QuickBMS thread, which I tired to use it but can't seem to go anywhere beyond that (see my example file list from QuickBMS below). Some people did asked on here before, but no one have answered those so far. I hope someone who actually know about the files will help me figure them out.
The .glt files also has the PTLG header and it extracts out as a .ptl file: