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#16
WIP, only the lower body and the effects are sprites, the upper body is a background object (BG2 in vSNES, which is the same layer as the backgrounds in Mario World).
[Image: uFwSZQN.png]
Ripping from this game is a hassle since backgrounds are apparently always black, which clashes with the colours of some enemies / bosses.

@Murphmario: Thanks for the info, I made a comment in the sheet section to spread it.

Edit: I just saw that Super Metroid had a ripping project back then:
https://www.vg-resource.com/thread-23473.html
https://www.vg-resource.com/thread-23505.html
Since the section is still crap, I guess nothing came out of it.

This is why I want to try SPARTA : Samus Palette & Art App (Super Munchtroid):
https://metroidconstruction.com/resource.php?id=399
And while writing this, I just fired the tool up and it actually works. Shows all of Samus' sprites on 1x, all palettes and describes in detail where each sprite is coming from.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#17
I just noticed that the Lava Golem has spike nipples. XD
Anyway, you're doing great.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#18
Haha, yes he has.

Added:
Alcahest (SNES)
- Golem

(01-07-2021, 02:44 PM)SmithyGCN Wrote: I once ripped a few bosses from the game over a decade ago, but about hundred or so sheets that I was storing to unload on TSR around that time were lost when my old laptop crashed and I couldn't recover them. Sad

Make me proud, son.
I just saw this.

- Normally either the power supply unit (PSU) or the mainboard dies first.
- CPU & RAM are pretty much immortal as long as you don't grill them with high voltage overclocking.
- HDD should be fine too if you don't drop it (mechanical parts).
- SSDs only die if you write too much stuff on them.
- Even if Windows would be corrupted, you can still take the HDD and plug it into another computer to salvage your data.

Back then I didn't know that I could do this, therefore I threw the entire PC away (it was probably just the power unit).
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#19
[Image: 0BMKVnM.png]
WIP, Gerstein assembled from the tiles in vSNES. Pretty easy, you put your grid to 8x8 pixels within your graphics program, grab two or three tiles (height is always 8 pixels, length varies), stack them on the next counterparts and then stack these chunks on each other too.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#20
[Image: vezp63m.png]
Alcahest, Form 2 (WIP)
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#21
Not bad, I take it you weren't interested in form 1. XD
It was years ago back when I used to rip. I threw it away before I realized I could have done something about it. ^^;
(Of course, back then, I was incapable of learning anything meaningful at all) >>;

After listening to a song played on a cigar box guitar, I seem to have turned into an old man in a chair calling everyone son... including women...

Also, have you heard of the (now non-updated) RPG Classics site?
It may give you some ideas on what to rip.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#22
I guess I have enough to rip so far. Alcahest is bigger than I thought:
https://i.imgur.com/J4KJfIW.png (WIP)

Form 1 will follow, still want to rip the entire final boss.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#23
Alcahest Form 2, still WIP
https://i.imgur.com/ItaCkIl.png
All 33 frames for his dark wings including palettes, ripped.

To put that into perspective: Every single frame is one lucky quicksave, since I extract everything from vSNES.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#24
Added:
Alcahest (SNES)
- Dark Dragon

A quick rip, I wouldn't have done him if he wasn't so easy to do.

Edit: Alcahest (Form 2, WIP) currently looks like this:
https://i.imgur.com/U6AMIss.png
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#25
Added:
Alcahest (SNES)
- Alcahest (True Form)

I hope his initial form is easier to rip.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#26
Woo! Nice going! I bet that's a load off your mind.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#27
Not really, I looked at the boss fight again and found a lot of issues:

revision 1:
- two pinks within the transparency colour

revision 2:
- resaved in Photofiltre to save space

revision 3:
- particles at the start of the battle
- cutscene at the end of the battle, where Alcahest folds its wings and turns into an orb again
- upwards lightning bolt (taunt)
- better layout for some parts of the sheet

revision 4:
- multiple pinks within the transparency colour
- pink turned into light blue, better for the eyes

The sheet is currently in revision 3, so hopefully after the fourth one I'm done with it.

Added:
Alcahest (SNES)
- Final Battle (Entrance)

A background which catched my interest, it's another quick rip before I start Alcahest's initial form.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#28
Revised:
Alcahest (SNES)
- Alcahest (True Form): see notes above this post

Added:
Alcahest (SNES)
- Final Battle

Thought of another quick rip, then I saw the animation and it took longer than I expected. Anyway, it's ripped now.

Edit: WIP
[Image: 6PaUqLO.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#29
Alcahest (Initial Form), WIP
[Image: qY9QIbB.png]
Nearly done with him.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#30
https://i.imgur.com/EeT3jVp.png
WIP

The initial form doesn't look like much, but there are a lot of details going on. So far he summoned 3x hail and I wonder if there's a 4th time which goes from the right to the left. The hail effect itself is also kinda nasty, mainly because I thought I could use the glitter effect from his true form which looks identical, but apprently it isn't. Also the lazer beams misses at least one frame, I have to check that too.

Edit: phew, this should be everything. Now it needs some organization and I can finally start Samus' sheet.
[Image: hGeQzFT.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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