I am trying to rip the track Waluigi Pinball from Mario Kart 7 but I am running into an issue where (nearly) all the UV's are mapped wrongly.
This is what the track is supposed to look like:
And this is what it actually looks like in Blender:
You can see in the UV editor that the correct texture is applied, it's just the UV that's wrong:
Steps to reproduce:
1. extract MK7's romfs (don't remember what software I used)
2. open ExtractedRomFS\Course\Gds_WaluigiPinball.szs with Every File Explorer
3. export Gds_WaluigiPinball.bcmdl to a .dae
4. import the .dae file in Blender.
I also tried exporting as .obj instead of .dae and using Switch Toolbox instead of EFE.
So my question is: is there a way to rip the track with the correct UV maps, or a tool to automatically correct the UVs? I'd rather not do it all manually...
This is what the track is supposed to look like:
And this is what it actually looks like in Blender:
You can see in the UV editor that the correct texture is applied, it's just the UV that's wrong:
Steps to reproduce:
1. extract MK7's romfs (don't remember what software I used)
2. open ExtractedRomFS\Course\Gds_WaluigiPinball.szs with Every File Explorer
3. export Gds_WaluigiPinball.bcmdl to a .dae
4. import the .dae file in Blender.
I also tried exporting as .obj instead of .dae and using Switch Toolbox instead of EFE.
So my question is: is there a way to rip the track with the correct UV maps, or a tool to automatically correct the UVs? I'd rather not do it all manually...