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Banjo Spritez
#31
(01-26-2009, 12:37 PM)OSM Wrote: The battle sprite could use some work. His mouth is too small, and those freckles aren't needed. Plus, he's also far too tall. All in all, doesn't look very M&Lish now.
Sorry bro but thats not M&L, thats a custom.
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#32
Wow awesome work, Banjo is no doubt my favourite game character of all time, and this is fucking sweet. Nice job.
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#33
(01-26-2009, 03:18 PM)CeeY Wrote:
(01-26-2009, 12:37 PM)OSM Wrote: The battle sprite could use some work. His mouth is too small, and those freckles aren't needed. Plus, he's also far too tall. All in all, doesn't look very M&Lish now.
Sorry bro but thats not M&L, thats a custom.

No, that's M&L. Hence the bright colors, gray AA pixels outside of the outline, the overworld and battle poses, and the fact that he's being compared side by side to M&L Mario.

btw coo' Banjo. No real complaints.
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#34
The new ones Customs the ones in topic is M&L style just to clarify a bit.
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#35
Oh, okay.
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#36
long time since a update eh?.......
so I "think" I finished the walk/running frames (after lots of fixing)
[Image: proof5.png]
[Image: BanjoWalk-nolegs-1.gif]
I AM the real Sonic
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#37
Everything about this is utterly awesome except his right arm, which looks like it's broke.
[Image: randomimage.cgi]
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#38
The only problem I'm seeing is that his back pack stretches as he walks.
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#39
Besides the backpack...
The hand at the last frame... It is strange
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#40
Erm, nothing "bounces" correctly in that animation.
I have the impression that the foot on the left tilts towards us, and the hands in the first frame are to twisted: either rotate them more like on the previous frame or add transition frames. Think of inertia when doing hair and bag.
[Image: x1aIZ2e.gif]
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#41
the belt buckle should be moving as he walks. Also, the arms doesn't spread out very well. You should resprite the feet instead of reusing it, because it looks lazy and wrong.
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#42
here is a update Cute
[Image: proof7.png]
[Image: Banjostance.gif][Image: BanjoPunch.gif]
and thanks for the C+C Golosal. I'll be redoing the walking running frames.
I AM the real Sonic
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#43
When he's punching, he should stay still. And I'm not a fan of the Jiggy.
[Image: 27348983yu7.png]
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#44
The frames look alright, but seriously your animations are super jumpy, and out of place. Learn how to place them correctly
Gifts
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