03-02-2021, 09:25 PM
(This post was last modified: 03-02-2021, 11:24 PM by giwake.
Edit Reason: Attempted rip with Ninja Ripper.
)
Pretty much what the title says. I'm having issues ripping the original Postal's models.
The models are located in compressed .SAK files in "POSTAL1/res/game" and can be ripped via Dragon Unpacker. As far as I know, they use a custom model format that I haven't been able to figure out even after contacting the developers. The closest thing I've been able to find to a clean rip of a model was a GIF album on imgur that I'm unable to find again and this video: .
Here's what my (admittedly very short) search uncovered:
Models are stored in multiple separate files with mostly self explanatory names: .mesh, .bounds, .tex and .event. There's 2 file types that I don't know the purpose of: .sop and .trans. I'm unsure as to if .trans refers to transparency as it's used rather sparingly in the game. As far as I know, these formats are all exclusive to Postal.
Models don't use image textures and instead use solid colors.
Animations might be vertex based. This one I'm not so sure on. The lack of interpolation and the small size of the models makes it hard to tell.
Opening the files in Notepad++ yields no results so far.
I attempted to extract the models with Ninja Ripper, but it didn't work. Probably due to the game using software rendering.
Postal 1's source code was made publicly available a couple of years ago by the developers themselves. Unfortunately, they've taken down the original link. A couple of people have put it on github, so I'll link to one of them here: https://github.com/RetailGameSourceCode/...ter/Source
As far as I know, no one has been able to crack this file format. I've only seen 1 mod that edits the models and even then it's a model swap & recolor.
The models are located in compressed .SAK files in "POSTAL1/res/game" and can be ripped via Dragon Unpacker. As far as I know, they use a custom model format that I haven't been able to figure out even after contacting the developers. The closest thing I've been able to find to a clean rip of a model was a GIF album on imgur that I'm unable to find again and this video: .
Here's what my (admittedly very short) search uncovered:
Models are stored in multiple separate files with mostly self explanatory names: .mesh, .bounds, .tex and .event. There's 2 file types that I don't know the purpose of: .sop and .trans. I'm unsure as to if .trans refers to transparency as it's used rather sparingly in the game. As far as I know, these formats are all exclusive to Postal.
Models don't use image textures and instead use solid colors.
Animations might be vertex based. This one I'm not so sure on. The lack of interpolation and the small size of the models makes it hard to tell.
Opening the files in Notepad++ yields no results so far.
I attempted to extract the models with Ninja Ripper, but it didn't work. Probably due to the game using software rendering.
Postal 1's source code was made publicly available a couple of years ago by the developers themselves. Unfortunately, they've taken down the original link. A couple of people have put it on github, so I'll link to one of them here: https://github.com/RetailGameSourceCode/...ter/Source
As far as I know, no one has been able to crack this file format. I've only seen 1 mod that edits the models and even then it's a model swap & recolor.