03-18-2021, 09:32 AM
There are three image textures that I cannot seem to find in the batchtextures.brres belonging to the Mustang Boss 302 (This is also a problem in other vehicles with rear lights and damage models).
"bos_details"
"blight"
"rlight"
"bos_details" is used for the open sections of the damaged doors (see attachment), "blight" and "rlight" are both used for the rear lights of the car.
The textures that are included in the brres are:
"bos_00" texture for the car's body and damaged body panels
"bos_01" Same thing but with colour correction.
"bos_alpha" used for the taillights/headlights/indicators.
"bos_cockpit" used for the interior of the car.
"bos_mods" extra body panel textures for the car mods.
"bos_modsscratch" scratch textures for the modded panels (possibly specular/roughness maps?).
"bos_scratch" scratch textures for the main body/stock panels.
"bullet" bullet holes because I think this car is used for a police chase mission.
"crack" damaged window texture when the car is severely damaged.
"glow" headlamp glow alpha texture.
"player00" character textures for the main man and woman protagonists in the story (inside car).
"wheel" default wheel texture for the car.
I tried using "glow" for the blight planes but they look very different to what they should look like in the game.
I also trued using "bos_cockpit" for "bos_details" but checking the uv's for the model proved no fit.
I have found a texture that looked similar to the "light line" effect used in the game, it's located in Graphics>misc>tracer>textures, and it's called "lsight".
Any help would be appreciated greatly, thank you!
"bos_details"
"blight"
"rlight"
"bos_details" is used for the open sections of the damaged doors (see attachment), "blight" and "rlight" are both used for the rear lights of the car.
The textures that are included in the brres are:
"bos_00" texture for the car's body and damaged body panels
"bos_01" Same thing but with colour correction.
"bos_alpha" used for the taillights/headlights/indicators.
"bos_cockpit" used for the interior of the car.
"bos_mods" extra body panel textures for the car mods.
"bos_modsscratch" scratch textures for the modded panels (possibly specular/roughness maps?).
"bos_scratch" scratch textures for the main body/stock panels.
"bullet" bullet holes because I think this car is used for a police chase mission.
"crack" damaged window texture when the car is severely damaged.
"glow" headlamp glow alpha texture.
"player00" character textures for the main man and woman protagonists in the story (inside car).
"wheel" default wheel texture for the car.
I tried using "glow" for the blight planes but they look very different to what they should look like in the game.
I also trued using "bos_cockpit" for "bos_details" but checking the uv's for the model proved no fit.
I have found a texture that looked similar to the "light line" effect used in the game, it's located in Graphics>misc>tracer>textures, and it's called "lsight".
Any help would be appreciated greatly, thank you!