03-18-2021, 03:47 PM
Hello, so just yesterday I started trying to rip models from Ever Oasis. As it turns out, the game is internally very similar to Ocarina of Time 3D and Majora's Mask 3D (same developers) so a lot of old tools I found from projects to rip models from those games work for Ever Oasis too. However, I'm getting hung up with converting a particular .cmab texture file into a normal image.
Specifically, the model for Esna has three textures in .cmab format named eyes, mouth, and normal. Using an old tool made by Ac_K for ripping textures from OoT3D and MM3D, I was able to convert the eyes and mouth textures to png format, and those seemed to work just fine. But for some reason, whenever I try to load in the "normal" texture, it crashes, with the error message just saying "'txpt not found." Any ideas on what I could do? It sounds like that might be some external file it needs, but I've looked with no results. Otherwise, maybe it's something in the program itself breaking because of a format difference?
Specifically, the model for Esna has three textures in .cmab format named eyes, mouth, and normal. Using an old tool made by Ac_K for ripping textures from OoT3D and MM3D, I was able to convert the eyes and mouth textures to png format, and those seemed to work just fine. But for some reason, whenever I try to load in the "normal" texture, it crashes, with the error message just saying "'txpt not found." Any ideas on what I could do? It sounds like that might be some external file it needs, but I've looked with no results. Otherwise, maybe it's something in the program itself breaking because of a format difference?