Zniw Adventure tends to have, at least, more sprites as a PC Steam game right now, meaning that it would be perhaps impossible to rip all of the sprites without proper ripping tools needed to extract all of the sprites, as taking screenshots of the sprites would be merely impossible and would take years to finish overall.
I only have a few sprites from the official Discord server from the game itself (READ - These sprites might be very early prototypes of the cutscenes to the main sprites itself)
The sprites can mostly consist of Background Layers, Many, MANY animated sprites, Cutscene Sprites (i mostly have), In-game Sprites, Mini-Game sprites, Loading/Ending Sprites, Dialog Sprites, Fonts, Miscellaneous Sprites (Stone Collecting/Map Sprites/Cursor and P&C Menu), Dinosaur Species Sprites, Dinosaur Species Book, Backpack and Item Sprites, etc.
This also includes the "Zid & Zniw Chronicles: Zniw Adventure" 2013-2014 prototype/demo release with some Demo sprites not seen in the final "Zniw Adventure" 2020 Steam release.
So yes, it would be merely impossible to rip these sprites by just taking screenshots of them overall unless you had a proper ripping tool or de-compiler to rip everything from the game itself, and yes this will be a project organization as this will have major help and work involved in the project.
And yes, we want to rip everything from this game tbh including the huge variety of sprites.
What is the game built on? - Adventure Game Studio/AGS
What De-compiler should it use? - An Adventure Game Studio/AGS De-compiler to rip everything from the game.
(These are some of the rare cutscene sprites, seen below, and an in-game sprite, also seen below for reference)
I only have a few sprites from the official Discord server from the game itself (READ - These sprites might be very early prototypes of the cutscenes to the main sprites itself)
The sprites can mostly consist of Background Layers, Many, MANY animated sprites, Cutscene Sprites (i mostly have), In-game Sprites, Mini-Game sprites, Loading/Ending Sprites, Dialog Sprites, Fonts, Miscellaneous Sprites (Stone Collecting/Map Sprites/Cursor and P&C Menu), Dinosaur Species Sprites, Dinosaur Species Book, Backpack and Item Sprites, etc.
This also includes the "Zid & Zniw Chronicles: Zniw Adventure" 2013-2014 prototype/demo release with some Demo sprites not seen in the final "Zniw Adventure" 2020 Steam release.
So yes, it would be merely impossible to rip these sprites by just taking screenshots of them overall unless you had a proper ripping tool or de-compiler to rip everything from the game itself, and yes this will be a project organization as this will have major help and work involved in the project.
And yes, we want to rip everything from this game tbh including the huge variety of sprites.
What is the game built on? - Adventure Game Studio/AGS
What De-compiler should it use? - An Adventure Game Studio/AGS De-compiler to rip everything from the game.
(These are some of the rare cutscene sprites, seen below, and an in-game sprite, also seen below for reference)