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Pokkén Tournament DX Animation Exporting Project - Public Thread
#16
(12-26-2022, 02:37 AM)GameBoy2936 Wrote:
(12-25-2022, 07:34 PM)ninetalescommander Wrote:
(12-20-2022, 12:14 AM)GameBoy2936 Wrote: I'll tell you something: Someone called ninetalescommander originally was going to upload the Pokken models to this site, but because .blend files are disallowed, they instead went to Deviantart to upload there with the Pokken models of every playable and support Pokemon having been uploaded there ready for use. All of them can be found here: https://www.deviantart.com/ninetalescomm...-3d-models

Those models that user uploaded have pre-done PNG textures, DAE meshes and FBX models, so I can skip the hard part of extracting the models. Sure, it's fun to pose them without the help of in-game animations in Blender, but now I feel like I've waited long enough. You know, I'm ready to take on extraction and successfully import those Pokken animations into there. I'm going to put a link to my Google Drive, where I've uploaded all extracted Pokken files, but starting out as DRP files, that come straight out of dumping the RomFS. At the time of writing, there's still lots of uploading left to do, but eventually everything will be there. https://drive.google.com/drive/folders/1...sp=sharing

Last thing: I don't work yet, I'm only sixteen years old at the time of writing (almost seventeen), and I don't have a job yet. I can't go forward and purchase 3DS Max in my current state of life. Surely we could be able to convert the DRP files and further on without the need to go behind a paywall.

Uhm...I don't know where you got that info but I can confirm I never planned to upload Pokken Tournament DX Models to this site. I went to Deviant Art because my way of doing things isn't in line with this sites rules. Not that I'm saying this sites rules are flawed or anything, I get why they are the way they are, it's just a different direction to what I aim at.
@ninetalescommander no need to be so worried about how I got that info. I looked through some of your posts on this site before.

Just a heads up @FGBPlayz that I still have those DRP files and I don't know what's next to do.
In case you haven't heard about it yet, Dr.Hypercake has added the Pokken bone hashes to Smash Forge.

Now it is able to properly export the animations from Pokken using the latest version of Smash Forge.

   
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#17
(02-22-2024, 10:52 PM)wood5578 Wrote:
(12-26-2022, 02:37 AM)GameBoy2936 Wrote:
(12-25-2022, 07:34 PM)ninetalescommander Wrote: Uhm...I don't know where you got that info but I can confirm I never planned to upload Pokken Tournament DX Models to this site. I went to Deviant Art because my way of doing things isn't in line with this sites rules. Not that I'm saying this sites rules are flawed or anything, I get why they are the way they are, it's just a different direction to what I aim at.
@ninetalescommander no need to be so worried about how I got that info. I looked through some of your posts on this site before.

Just a heads up @FGBPlayz that I still have those DRP files and I don't know what's next to do.
In case you haven't heard about it yet, Dr.Hypercake has added the Pokken bone hashes to Smash Forge.

Now it is able to properly export the animations from Pokken using the latest version of Smash Forge.

How can you turn the .DPR files into .omo or .anim for smash forge? I cant seem to find any documentation on it.

Any help would be appreciated

EDIT: You can unpack .DPR files using https://gbatemp.net/threads/release-pokk...ck.426437/
However not sure what to do after that since it has no extension.
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#18
(02-22-2024, 10:52 PM)wood5578 Wrote:
(12-26-2022, 02:37 AM)GameBoy2936 Wrote:
(12-25-2022, 07:34 PM)ninetalescommander Wrote: Uhm...I don't know where you got that info but I can confirm I never planned to upload Pokken Tournament DX Models to this site. I went to Deviant Art because my way of doing things isn't in line with this sites rules. Not that I'm saying this sites rules are flawed or anything, I get why they are the way they are, it's just a different direction to what I aim at.
@ninetalescommander no need to be so worried about how I got that info. I looked through some of your posts on this site before.

Just a heads up @FGBPlayz that I still have those DRP files and I don't know what's next to do.
In case you haven't heard about it yet, Dr.Hypercake has added the Pokken bone hashes to Smash Forge.

Now it is able to properly export the animations from Pokken using the latest version of Smash Forge.

Any chance of exporting Charizard with all the animations? If not, then I'm eager to see how I can view animations using Smash Forge, because when I open the vbn files, they do not show. As far as I'm concerned, this is where I'm at right now.


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