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Guardian Tales
#1
I ripped guardian tales's assets sprites textures and meshes here they are please upload them to the site!


https://www.mediafire.com/file/oia21xuas...s.zip/file
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#2
Why can't you upload them yourself? Since you ripped them, you should be the one to upload them.
If you can't handle the heat.
You can't handle the Neutron Style.
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#3
(12-22-2020, 11:36 AM)DogToon64 Wrote: Why can't you upload them yourself? Since you ripped them, you should be the one to upload them.

How do I?

(12-22-2020, 11:36 AM)DogToon64 Wrote: Why can't you upload them yourself? Since you ripped them, you should be the one to upload them.

I’m pretty new to the site and everything looks weird and I can’t figure how to go from site page to site page and where is the upload button?

(12-22-2020, 11:36 AM)DogToon64 Wrote: Why can't you upload them yourself? Since you ripped them, you should be the one to upload them.

i like the reference to Jimmy Neutron tho
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#4
What reference to Jimmy Neutron?

Edit: Also, to find the game, look for what console the game was released under. (PC, Switch, PS4, Nintendo 64, ETC.)

If you can't find it, you can add a new game by going to the top of the console and click on the Green +.

Then, you submit your things in groups. You can not submit sprites in an "Everything" file anymore (because the staff won't allow them anymore). Which means you'll have to put the sprites in Sheets, or if it's too big for a sheet, you can put some things in a .ZIP.

You can try asking in the "Help Me!" forum if you don't understand, or if you need to, PM a staff member for help.
If you can't handle the heat.
You can't handle the Neutron Style.
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#5
(12-23-2020, 09:18 PM)DogToon64 Wrote: What reference to Jimmy Neutron? 

Edit: Also, to find the game, look for what console the game was released under. (PC, Switch, PS4, Nintendo 64, ETC.)

If you can't find it, you can add a new game by going to the top of the console and click on the Green +.

Then, you submit your things in groups. You can not submit sprites in an "Everything" file anymore (because the staff won't allow them anymore). Which means you'll have to put the sprites in Sheets, or if it's too big for a sheet, you can put some things in a .ZIP.

You can try asking in the "Help Me!" forum if you don't understand, or if you need to, PM a staff member for help.

system: IOS/Android
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#6
This would be the section to put them in: https://www.spriters-resource.com/mobile/

But be sure to organize your sprites into separate and organized submissions.
If you can't handle the heat.
You can't handle the Neutron Style.
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#7
(12-23-2020, 09:18 PM)DogToon64 Wrote: What reference to Jimmy Neutron?
He probably means the sentence in your signature.

For the game: I downloaded the archive and can say this about the different folders in it:

- AudioClip: https://www.sounds-resource.com/mobile/
- Fonts: They are Windows font files, therefore we can't accept them
- Mesh: https://www.models-resource.com/mobile/
- Shader: I have no idea
- Sprite: https://www.spriters-resource.com/mobile/
- Texture2D: https://www.spriters-resource.com/mobile/

For the Shader folder, write a PM to the mod Centrixe
https://www.vg-resource.com/user-31358.html
and ask what do with it.

How to submit this? Either in organized archives or on sprite sheets (where it's possible).

If you want to put the contents on sheets, you can either do it by hand or use a tool like Sheet Maker (no installation neccessary):

Short explanation:
Quote:https://mega.nz/file/gcwGUKJL#UnzvISG0zF...WwK125oAmA
Sheet Maker, text file with tutorial is attached.

You basically throw all files in a folder and put that one in another folder. Then you drag it on Sheet Maker (an installed Java version is needed to run) and it creates a sheet for you in the same directory as the main folder. You can colour the background, the blank space in the frames and determine the pixel distance to each frame (x-axis, y-axis).

The more subfolders you create within the main folder, the more rows on the sprite sheet you have. Perfect for animation rows like Walking / Attacking / Jumping / etc.

[Image: o6MbsOs.png]

Long explanation:
Quote:https://mega.nz/#!QYBy3aiJ!4U0KF7NDIFv7G...C5xe5Ob4KM

SheetMaker needs Java to work, click on the .jar file to start the tool.

What to do with it:
- If you have single pictures with transparency and want to make a sprite sheet with them, this is your tool.
- Sort your pictures and put them in different folders, like Folder 1, Folder 2, Folder 3.
- Put these folders in a root folder.
- Drag the root folder into the SheetMaker window.
- Click on the "Make Sheet" button.
- The pictures in Folder 1 are in the first row, the pictures of Folder 2 in the second row, etc.
- Order of pictures and folder is determined by their names.

Also works with every other pictures, they don't neccessarily need transparency.

Interface meanings:
- Name Tags: Never used it, so I don't know.
- Max Width: Determines the maximum width. Example: If you put 10 in it, your resulting sheet will always have a width of 10 pixels.
The contents get squished to match this width, so it's pretty much useless. Leave it at 0 and you're fine.
- X Pad: Very useful, it determines the space in pixels between each frame on the x axis. Use the value 2 and you're fine.
- Y Pad: Same as X Pad, just for the y axis. The value 2 should deliver enough space between the frames.
- Fill Background: Very useful, fills the background outside the frames with a certain colour.
- Fill Frames: Fills the frames with a certain colour, but I don't know if it swallows transparent pixels. I wouldn't check it.
- Alignment: Had no effect, at least not on my sheets.
- Even Spacing: Same as Alignment.
- Make Sheet: Creates a sprite sheet of the content of your folders, it shows up in the same directory as the .jar file.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Thanked by: land0n12343
#8
(12-27-2020, 05:36 AM)Barack Obama Wrote:
(12-23-2020, 09:18 PM)DogToon64 Wrote: What reference to Jimmy Neutron?
He probably means the sentence in your signature.

Oh yeah! I don't know why I didn't think of that! XD

Anyways, here's a guide on how to submit to The Spriters Resource:
https://www.vg-resource.com/thread-29424.html

For Models, you'll need at least one OBJ file, or one DAE file. You can have an FBX file, but you have to have at least an OBJ or a DAE. To make a small and big thumbnail for each model, you can use Blender.

For Textures, it's similar to submitting sprites, so I don't really need to go over that.

For Sounds, you don't need a thumbnail (except for the game's thumbnail), but you'll have to organize your sound rips.

Hopefully, this is helpful!
If you can't handle the heat.
You can't handle the Neutron Style.
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#9
Hi, new member here
I also want to rip the Guardian tales asset but I don't know how to manage the file nor extract it in bundle with the asset studio gui
it's the file I retrieved from obb file of the game.
I would be appreciated if you could take a look of it and/or at least suggest me a way to rip it, especially in the character and illust folder
thank you in advance!
https://mega.nz/folder/Ua4EgAiJ#XPKfmLfiuFXMs-KIEs3nOQ
(as I mentioned, just only the character and illust folder, but I don't know whether other files will be important for the extraction process.)

update: I asked some youtubers how they rip the assets and use the spine from the game. They give me the tutorial about ripping the Arknights game, here is the link:
https://www.bilibili.com/video/BV1V741157nC
https://www.bilibili.com/s/video/BV1g7411n79y
I will try to follow the instruction and give any update after the formative.

update 2: I have finally extracted the character and illusts file using asset studio gui and spine pro software to combine the sprite file, never know such a program exist before. I might consider ripping all the character file later.

Last update: I make a tutorial about GT assets extraction, though, I am not a professional so some of the explanation might not be so accurate, but it should do the work
https://youtu.be/dHLGgLX2wIk
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