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10-05-2021, 01:52 AM
(This post was last modified: 10-05-2021, 03:45 AM by InvaderXYZ.
Edit Reason: new information
)
I have actually been trying to do the same thing for a while, you just gave me my first lead lol... hopefully we can figure this out
EDIT: having taken a look, my working theory is that the game reassembles the scrambled parts? it seems like the game was built using unity, though i havent had much luck with unity decompilers...
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Uncovered this animation information for Korra... have no idea how to use it though.
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Found this thread trying to do my own personal basic file ripping project.
Apparently this game ran both adobe flash and unity web player at the same time. Why?
I'm assuming that file needs to look at another file to know what to do, maybe it sets up smaller parts using texture atlas data.
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(10-08-2021, 01:58 AM)Shilz Wrote: Found this thread trying to do my own personal basic file ripping project.
Apparently this game ran both adobe flash and unity web player at the same time. Why?
I'm assuming that file needs to look at another file to know what to do, maybe it sets up smaller parts using texture atlas data.
that seems to be the case. i assume they used both as a way of making the sprites harder to get. this seems to be the hardest game in the series to crack!
it references a general animation script but i don't know what it means nor how to use it to reassemble the atlas. could these assets be used in unity to put them back together?
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I'd have to wonder why they'd bother making it harder to rip from. I just think it was a very odd choice, or maybe they thought that Unity performed more consistently than standard Flash.