I have recently more-or-less completed my model exporter for Sonic Adventure 2 Battle, and I would like to share the rips with people who are interested in either using them or uploading them to the site.
Source: https://github.com/TGEnigma/SAModelTools
Notes:
Downloads:
Characters
Stages
3ds Max note:
If you're using 3ds Max, you can use this MaxScript to fix up the models automatically (fix specularity and rotation).
Source: https://github.com/TGEnigma/SAModelTools
Notes:
- Character models come with their original skeletons and weights intact, but they are sadly not natively t-posed.
- Stage models come with vertex colors, but most of the meshes do not have normals.
- Stage model mesh names also include the flags that were applied to them prefixed with @, glossary here (will be updated if need be):
C - Collision
Downloads:
Characters
Stages
3ds Max note:
If you're using 3ds Max, you can use this MaxScript to fix up the models automatically (fix specularity and rotation).
Code:
for o in objects where o.material != undefined do o.material.specularLevel = 0;
select $node_0;
toolMode.coordsys #local;
rotate $ (angleaxis 90 [0,0,1]);
clearSelection();
actionMan.executeAction 0 "310";