12-08-2021, 06:32 AM
Greetings everyone! This is my first post on the forum, so forgive me if there's some janky formatting to my post.
To cut to the chase, I was recently made aware that the Japan exclusive Real Bout Garou Densetsu Special Dominated Mind has an exclusive character in the form of the final boss "White".
![[Image: NaaDEX3.gif]](https://i.imgur.com/NaaDEX3.gif)
The character can be selected via cheat code and doesn't have a bunch of moves, so I thought it would be a feasible project to make a sheet out of, and I've managed fine so far by using BizHawk's screenshot feature and Paint.net.
BUT, some frames are impossible to get a clean rip of unless I use the PSX-vram method with ePSXe save states, and there lie 2 big problems I've come across:
![[Image: GKJaH4a.png]](https://i.imgur.com/GKJaH4a.png)
In the image above for example, the screenshot/savestate preview shows the frame I want to get a hold of, BUT, when I checked the graphics in the work area by hand (in the lower left corner), they show a different (if similar) frame I already got a clean rip of by hand!
So, that's the crux of my problem, which is why I've posted here for help:
Am I doing something wrong? Is there a more reliable method/program I don't know of? Should I just give up in this exercise of frustration?
To cut to the chase, I was recently made aware that the Japan exclusive Real Bout Garou Densetsu Special Dominated Mind has an exclusive character in the form of the final boss "White".
![[Image: NaaDEX3.gif]](https://i.imgur.com/NaaDEX3.gif)
The character can be selected via cheat code and doesn't have a bunch of moves, so I thought it would be a feasible project to make a sheet out of, and I've managed fine so far by using BizHawk's screenshot feature and Paint.net.
BUT, some frames are impossible to get a clean rip of unless I use the PSX-vram method with ePSXe save states, and there lie 2 big problems I've come across:
- Trying to use ePSXe's savestate feature has been a pain in the butt thanks to the lack of frameskipping features, and even if I set the FPS limit to 1, the program bugs out and becomes very unresponsive, making trying to get the timing right for a savestate nigh impossible.
- Even if I manage to get a good savestate, to my shock and dismay the graphics shown on the PSX-vram program DO NOT match up with the ones in the savestate.
![[Image: GKJaH4a.png]](https://i.imgur.com/GKJaH4a.png)
In the image above for example, the screenshot/savestate preview shows the frame I want to get a hold of, BUT, when I checked the graphics in the work area by hand (in the lower left corner), they show a different (if similar) frame I already got a clean rip of by hand!
So, that's the crux of my problem, which is why I've posted here for help:
Am I doing something wrong? Is there a more reliable method/program I don't know of? Should I just give up in this exercise of frustration?