03-21-2022, 07:52 PM
I have a ripped model in a .dae file, but one of the wings' bone/joint doesn't seem to be properly weighted. I exported the model using other (dot) extensions but the issue persists.
Is there a way to export the skin weights for the model in Blender? I want to flip the good weight data into the bad wing, then import the new weight.
Is there a way to export the skin weights for the model in Blender? I want to flip the good weight data into the bad wing, then import the new weight.