04-01-2022, 05:10 PM
Hi,
I'm trying to rip a mesh and its rig/animations from a Unity game. I am using AssetStudio, Noesis, and Blender 2.7.9. I have the NPC I want ripped here, where Mesh1 is the mesh the NPC uses as its character model (image).
I then do as this page says and do Model > Export selected objects. I have tried all of the options listed here (image).
However, when I view it in Noesis or Blender, it appears as a solid capsule (with the animations(!) and some of the bones(?)) instead of with the model it is supposed to be using.
Ripping the model to .obj instead of .fbx using Export > Selected assets rips the mesh but not the Armature or the animations.
Is there anyone who can help me with this problem? I feel like this issue should not be happening as it seems like such a small thing. If anyone could help me with this, I'd be forever grateful! Thank you.
I'm trying to rip a mesh and its rig/animations from a Unity game. I am using AssetStudio, Noesis, and Blender 2.7.9. I have the NPC I want ripped here, where Mesh1 is the mesh the NPC uses as its character model (image).
I then do as this page says and do Model > Export selected objects. I have tried all of the options listed here (image).
However, when I view it in Noesis or Blender, it appears as a solid capsule (with the animations(!) and some of the bones(?)) instead of with the model it is supposed to be using.
Ripping the model to .obj instead of .fbx using Export > Selected assets rips the mesh but not the Armature or the animations.
Is there anyone who can help me with this problem? I feel like this issue should not be happening as it seems like such a small thing. If anyone could help me with this, I'd be forever grateful! Thank you.