04-17-2022, 12:10 AM
Hello!
I was messing with Unreal Engine 5 (which i assume is similar to 4 in regards to textures) to get a feel for the environment and I wanted to learn texture and nodes with a model I'm familiar with.
I was wondering if anyone knows how I would best import Marie's model from Splatoon 2 to function in the engine.
I've attached the eye material graph. The eyelid material graph looks like this:
I am unsure how to apply proper transparency on the eyelid/eye to properly display the eyes.
Additionally, the eye texture seems to be misaligned with the skin.
Lastly, I am unsure how to incorporate the tcl texture files to add ink color to the model. Here's what my clothes material graph looks like for example:
If anyone knows what may work best here, please let me know! Thank you.
I was messing with Unreal Engine 5 (which i assume is similar to 4 in regards to textures) to get a feel for the environment and I wanted to learn texture and nodes with a model I'm familiar with.
I was wondering if anyone knows how I would best import Marie's model from Splatoon 2 to function in the engine.
I've attached the eye material graph. The eyelid material graph looks like this:
I am unsure how to apply proper transparency on the eyelid/eye to properly display the eyes.
Additionally, the eye texture seems to be misaligned with the skin.
Lastly, I am unsure how to incorporate the tcl texture files to add ink color to the model. Here's what my clothes material graph looks like for example:
If anyone knows what may work best here, please let me know! Thank you.