05-12-2022, 01:27 PM
Been looking to try to rip some specific sprites from Super Mario Bros 3 as accurately as I can, but I have no idea on how to do so.
Right now, I'm operating with TLP (Tile Layer Pro), and the FCEUX emulator. I'm struggling with trying to get accurate NTSC palettes for the sprites, and have pretty much no clue on how to work with FCEUX palette-wise. Is there any alternative emulators or software that I'd be better off working with? Can anybody show me how I can get what I already have to work, or how to get the proper palettes for TLP or FCEUX?
Thanks,
- Local H00ligan
Right now, I'm operating with TLP (Tile Layer Pro), and the FCEUX emulator. I'm struggling with trying to get accurate NTSC palettes for the sprites, and have pretty much no clue on how to work with FCEUX palette-wise. Is there any alternative emulators or software that I'd be better off working with? Can anybody show me how I can get what I already have to work, or how to get the proper palettes for TLP or FCEUX?
Thanks,
- Local H00ligan