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Texture mapping not coming out well.
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Here's my latest model rip of Flint Lockwood from Cloudy with a Chance of Meatballs for the Wii pictured here in Blender....  I ripped him and the texture mapping was done incorrectly.... I only got 1 solid color.... I am gonna need a LOT of help with fixing the texture mapping with this model. but how?    

UPDATE: it seemed when I tested ripping the CWACOM (Wii) models.... I was able to try and fix the texture mapping for Earl Devereaux, Mayor Shelbourne, and a few tourist people.
UPDATE (Yet again): yet again.... I tested it once more... it seemed to work for Sam Sparks, Cal Devereaux, and Tim Lockwood. I am figuring this situation out.

UPDATE (Yet, yet again): I had to re-locate where I got the model stuff in Noesis... and the texture mapping for that I just had to tweak to get it perfect!     
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