Users browsing this thread: 2 Guest(s)
Increase quality/size of a ripped sprite on TileMolester
#1
Hi, I'm a complete newbie when it comes to ripping and everything related to it!

There's this DS game that I'm currently getting some sprites and icons from, and I'm using tile molester to get to them. 
Since the icons are quite small (32x32), the quality is quite bad when you increase the size of the image. I save them as png by copying them to wherever I want them.

My question: Is there a way to increase the size/quality of the sprites on TileMolester so that the sprites can be displayed in bigger size without drastically decreasing the quality? It would be useful for the Wiki of the game. The sprites are face icons, partially of not well-known characters, and a 32x32 image probably wouldn't be of much use there.
Reply
Thanked by:
#2
You can manually double the size of the icons and use a pixel filter. Intelligent, bikubic, double line, etc. just blurs them.

Which DS game is it?
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
#3
It's Magical Starsign.

Could you elaborate on the pixel filter thing? I feel like googling isn't helping me rn.
Reply
Thanked by:
#4
Open the graphics software of your choice (Photoshop, Paint Shop Pro, KRITA, Medibang, etc.), open the icon in it and change the image size from 100% to 200% or 400%. If you do this, you normally have the choice what filter to use and yes, you can't enlarge an image without this. This filter determines how the image will be enlarged. Pixel preserves the sprite look, intelligent uses anti-alias and blurs it a bit, etc. Maybe these filters have a different name in different programs.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: karik
#5
Oooh I see, thanks!!

One last thing, is there a way to make the background (which is gray for the sprites) transparent inside TileMolester or will I have to edit it manually after saving them?
Reply
Thanked by:
#6
The background is just one colour, it's a matter of a few seconds to change it to transparent inside your graphics software. TileMolester doesn't support transparency while displaying sprites or saving them.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:


Forum Jump: