02-21-2023, 03:30 PM
I've ripped sprites from a game that uses a fourth channel as a mask for color customization. When converted to PNG, the fourth channel is used as opacity:
With the opacity corrected and the mask isolated:
How should I submit them to the Spriter's Resource?
Thank you for your feedback
With the opacity corrected and the mask isolated:
How should I submit them to the Spriter's Resource?
- Two separate sheets, like SchoolGirl & SchoolGirl_Mask
- One sheet with the mask sheet appended below / beside the other?
- A zip with both sheets
Thank you for your feedback