06-25-2021, 02:22 PM
(This post was last modified: 06-25-2021, 02:47 PM by Tooby_Two.
Edit Reason: Posted in Wrong Forum
)
Hello!
I'm trying to rip models from the Sonic and Sega All Stars Racing game on the Wii. I've got the files on Dolphin and I am able to download all of the assets. However, all of the files that I assume are the models and textures are in the .sig and .sif format. By doing a Google search, somebody ripping another version- I think it was the Xbox 360 version- came up with .zig and .zif formats. I also found a BMS script on the QuickBMS website, and I've tried that, but it doesn't seem to be able to read .sig or .sif files. I know this game has a PC port with different file types, so maybe that script was meant for the PC release?
Things I've learned that might be helpful include that the game uses the Sunshine Engine, so I looked up all of the games that do and saw if they have any similar file types. They don't.
This game is made by Sega, obviously, but I can't find any other time they've used these file types. There might be a commonality within the games the developers have published, such as Sumo Digital, Gameloft, or Feral Interactive, but maybe I'm looking too deep into this.
This game hasn't gotten a track yet on the Model's Resource, and I really want to see if I can grab one. Maybe it would be a lot faster if I just got the PC version of the game, but I already own the Wii version and went through all of the trouble dumping it and homebrewing my Wii, I kinda want to finish what I started. Thanks for any other information!
EDIT: Well shoot, thought I posted in Model's Resource forum. If somebody could move this, I'd be super glad. Sorry!
I'm trying to rip models from the Sonic and Sega All Stars Racing game on the Wii. I've got the files on Dolphin and I am able to download all of the assets. However, all of the files that I assume are the models and textures are in the .sig and .sif format. By doing a Google search, somebody ripping another version- I think it was the Xbox 360 version- came up with .zig and .zif formats. I also found a BMS script on the QuickBMS website, and I've tried that, but it doesn't seem to be able to read .sig or .sif files. I know this game has a PC port with different file types, so maybe that script was meant for the PC release?
Things I've learned that might be helpful include that the game uses the Sunshine Engine, so I looked up all of the games that do and saw if they have any similar file types. They don't.
This game is made by Sega, obviously, but I can't find any other time they've used these file types. There might be a commonality within the games the developers have published, such as Sumo Digital, Gameloft, or Feral Interactive, but maybe I'm looking too deep into this.
This game hasn't gotten a track yet on the Model's Resource, and I really want to see if I can grab one. Maybe it would be a lot faster if I just got the PC version of the game, but I already own the Wii version and went through all of the trouble dumping it and homebrewing my Wii, I kinda want to finish what I started. Thanks for any other information!
EDIT: Well shoot, thought I posted in Model's Resource forum. If somebody could move this, I'd be super glad. Sorry!