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Submit models with animations
#1
Hello people,
I'm working on some models to submit to the site, but i'm having a couple doubts, and I'd like your opinion.
So, I'm extracting the models from "Alice Madness Returns" using Umodel in .gltf format, which contains some animations. I think it'd be nice to include said animations in the submissions, but I'm not really sure under which format, and how, I should export those models so that they both contain animations and are suitable for submission? I'm working with blender, and I must say that I only have very limited knowledge of animations in general and when it's related to various file formats in particular. So, I tried to export in .fbx and .dae but I only managed to include one single animation in the models (and even then, in dae the models sometimes end up incredibly distorted for reasons i cannot comprehend). So, to summarize, is there a smart way to include the animation in the submitted models?
Second, I have some models which are included under two forms in the game files : A complete form of the model, on one side, and in separate pieces, on the other side (like, a teapot, complete in one file and various files that only contain the spout, lid, handle etc). Should I include both in my submission for exhaustivity reasons, or should i just stick with the complete form (or a single model assembling all separate pieces so that people interested could just keep the one they are interested in)?
Thanks in advance for your advice!
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#2
Also, does somebody know how i can flag a submission as NSFW? Some models are quite gory (no sexual content though), and while I think they're fine I'd rather the mods be warned before checking said models.
Thanks in advance!
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#3
Collada only (functionally) supports one animation, so you'd need to concatenate the animations together end-to-end into one before you export. For an imported glTF, that means open the NLA editor, unlock all the tracks, move all the actions into one track end-to-end, star the track, and bake it to get a single action. Then you should be able to export to .dae.
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Other Tools (apicula / Vagrant Story / Star Ocean Blue Sphere)
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#4
Doing so is a waste of time with this site, Ive been on team let us post animations damnit for years, but i keep getting the same wall block, so i gave up. This site is mostly for rigged static models not so much animations. With that said. The best format for sharing models with animations is imho is FBX, because you can save the model with the animation library included and it works with blender and non blender 3d stuff.
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