10-11-2024, 06:47 PM
Sorry for the necro-post, but there has been a development. My models have been ...
wait for it ...
REJECTED! yay.
This isn't unexpected. At least I was given a reason. It turns out "The normals are all mixed up and messed up."
With having very little experience in ripping, editing, and submitting a model, I didn't even know what a Normal was, or how important they are. I mean the model looked fine on my screen in both Blender and in a model viewer, so this was a surprise to me and I wasn't sure what the problem was.
To fix this in Blender, I entered Editing mode, the top toolbar has a "Show Overlays" button. It looks like a transparent dash circle over a white circle. Next to the button is a pulldown menu arrow. Click on the arrow and click on the "Face Orientation" check box to enable it.
In my case, I saw a jumble of red and blue surfaces. All the red ones are in the wrong direction.
To fix this, you can select the faces, or press "L" with your cursor over a section to select all connected faces. The press Shift+N to recalculate the Normal to the outside. You can also find this in the Mesh menu, under Normals. You can see the shortcut keys to recalculate both Outside and Inside. Now that I have fixed all the Normals, I will resubmit and see what happens.
Below are some helpful videos on Normals.
How To Check Your Normals in Blender
https://youtu.be/pKObLFawIbU?si=GQBkBIQGOop8tavF
How to Fix Normals in Blender
https://youtu.be/EIFFqdy0ZCs?si=xwnKN1UD5VKQHx5H
wait for it ...
REJECTED! yay.
This isn't unexpected. At least I was given a reason. It turns out "The normals are all mixed up and messed up."
With having very little experience in ripping, editing, and submitting a model, I didn't even know what a Normal was, or how important they are. I mean the model looked fine on my screen in both Blender and in a model viewer, so this was a surprise to me and I wasn't sure what the problem was.
To fix this in Blender, I entered Editing mode, the top toolbar has a "Show Overlays" button. It looks like a transparent dash circle over a white circle. Next to the button is a pulldown menu arrow. Click on the arrow and click on the "Face Orientation" check box to enable it.
In my case, I saw a jumble of red and blue surfaces. All the red ones are in the wrong direction.
To fix this, you can select the faces, or press "L" with your cursor over a section to select all connected faces. The press Shift+N to recalculate the Normal to the outside. You can also find this in the Mesh menu, under Normals. You can see the shortcut keys to recalculate both Outside and Inside. Now that I have fixed all the Normals, I will resubmit and see what happens.
Below are some helpful videos on Normals.
How To Check Your Normals in Blender
https://youtu.be/pKObLFawIbU?si=GQBkBIQGOop8tavF
How to Fix Normals in Blender
https://youtu.be/EIFFqdy0ZCs?si=xwnKN1UD5VKQHx5H