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how to convert sprites from .cl3 file?
#1
Hello! I'm on a journey to rip the sprites from Virche Evermore, and I'm pretty stumped on how to actually get the images. I've got my dump of the game sorted, all the files are there, but I can find absolutely nothing that lets me convert the sprites from the .cl3 files they are for some reason saved as. [Image: image.png?ex=656f0f0e&is=655c9a0e&hm=6a9...4957b5255&]
 Anyone have any idea what tools or steps I could use to get them from this format to something usable?
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#2
Hey, would you be able to upload one and send it here? I may be able to help if I can take a look at one of these files myself.
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#3
(11-24-2023, 06:46 PM)Samevi Wrote: Hey, would you be able to upload one and send it here? I may be able to help if I can take a look at one of these files myself.

Here's one on GDrive! I hope this is helpful, thank you for trying to take a look into this. Let me know if you need any others!
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Thanked by: Samevi
#4
Looks like you're in luck here -- I've got everything you need for this. You'll need QuickBMS (if you don't already have it), then use the following two scripts with it, in order:

Ekey's Compile Heart CL3 script (PC tweak) on the CL3 file to extract its contents.
Megadimension Neptunia VII - TID to DDS Converter on any resulting *.TID files (in your example, 00_11_nml_a_base.tid), despite being written for MDNVII it works perfectly fine here. Then the DDS file can be converted to PNG directly with Noesis or any other image-editing program of your choice that supports 'em.

[Image: VAN5wMU.png]
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Thanked by: Samevi, Kurabupengin
#5
(11-25-2023, 04:31 PM)Random Talking Bush Wrote: Looks like you're in luck here -- I've got everything you need for this. You'll need QuickBMS (if you don't already have it), then use the following two scripts with it, in order:

Ekey's Compile Heart CL3 script (PC tweak) on the CL3 file to extract its contents.
Megadimension Neptunia VII - TID to DDS Converter on any resulting *.TID files (in your example, 00_11_nml_a_base.tid), despite being written for MDNVII it works perfectly fine here. Then the DDS file can be converted to PNG directly with Noesis or any other image-editing program of your choice that supports 'em.

[Image: VAN5wMU.png]

Thank you SO MUCH, oh my god ;__; This worked absolutely perfectly, I was so scared it was gonna go wrong on my end. I can't wait to get all these ripped!!!! I appreciate it so much!!!!!!!
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