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Just Info i have on PSP model rip
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Some psp game can be rip in A pose or T pose but it base on the game
known game for this trick to work on is listed here. note i don't download much games because of pc space

Program i used is
PPSSPP 1.13.1
NinjaRipper 1.7.1
Blender 2.79 ( For importing Ninja ripper file, also for doing fixes on models)
Blender 2.82 (For Sorting the texture and viewing)
..
In PPSSPP game setting just make some changes in graphics.
Run in Direct 9.  make sure mode is in Skip buffer effect

Frame skip off and Hardware skinning off
Hardware transform on with Vertex cache on, VSync on

Games i tested it on are listed here

Black Rock Shooter- the game USA/JAP
Tales of the World Radiant Mythology USA
Tales of the World Radiant Mythology 2 (English v0.3)
3rd Birthday USA
Hatsune Miku - Project Diva (English v1.0)

Note sometime model are not all in there correct size and need adjustment, I Dump texture out using PPSSPP texture dump because the texture come out weird

If model have uv problem then change setting and use the model that in pose seen in game, vertex snap and build the model on it if the uv is fine, sometime i just use jpcsp as it export model with textures all fine and uv is alright.. sometime but it helpful with building the models

JPCSP is mainly if i dont feel like using PPSSPP texture dump feature, it helpful with certain game when getting model which NinjaRipper could not rip right or plain out ruined the riping of strages
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