01-08-2024, 06:58 PM
When uploading files to models resource, I wanted to know what the best practice is when it comes to files that don't fit exactly in the standard dae/fbx/obj formatting?
For example, months back I uploaded some files from Majora's Mask 3D for pending review, the rips from the game came with .glb model and .glsl shader files. Would it be better to include such files alongside the standard .dae format, or is it generally considered not necessary?
Trying to get a better idea so future pending uploads are as easy as possible for review/approval.
For example, months back I uploaded some files from Majora's Mask 3D for pending review, the rips from the game came with .glb model and .glsl shader files. Would it be better to include such files alongside the standard .dae format, or is it generally considered not necessary?
Trying to get a better idea so future pending uploads are as easy as possible for review/approval.