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Inazuma Eleven Victory Road 3D models
#1
The game is packed in .cpk archives, by using https://github.com/SuperTavor/Viola I managed to unpack them. Now I'm searching for a way to get the models and textures, possibly with their rig intact.
I've found this plugin for Noesis: https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script, it was made for the Switch version of the Demo, but it manages to load some models nonetheless (.g4md and .g4pkm extensions), but cannot handle textures (.g4tx extension).

I found a janky way to get the textures out of the .g4tx files. If processed with Dragon UnPACKer's HyperRipper, it manages to find the embedded .dds files, which can be exported and opened with Noesis.
It isn't a nice way, but it works.
 
All that remains is being able to get rigged models out of .g4md/.g4pkm files. I've seen that the formats are similar to the ones used in Yokai Watch 4, but I haven't found anything able to load 3d models with their skeletons intact anywhere.

I attached some samples.


Attached Files
.zip   Samguk Han Head.zip (Size: 335.86 KB / Downloads: 51)
.zip   Uniform.zip (Size: 393.83 KB / Downloads: 39)
.zip   Unmei Head.zip (Size: 490.6 KB / Downloads: 40)
.zip   Dragon Crash pt2.zip (Size: 956.6 KB / Downloads: 34)
.zip   Dragon Crash pt1.zip (Size: 139.78 KB / Downloads: 35)
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#2
Found a better way to extract textures.
Kuriimu2 (https://github.com/FanTranslatorsInternational/Kuriimu2) can open .g4tx files and export its content as .nxtch. The exported .nxtch can be simply renamed to .dds and we are good to go.
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