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Malice Voicelines
#1
Hello! 
Me and a mutual have been trying to export files from the 2004 game Malice, one file type that has been stumping us is "Riff" files, they're under "RIFFt WAVSfmt" which we believe are voice lines, would there be any simple converters for Riff that doesn't use batch command? The files are stored in PKGs for the Xbox version btw.
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#2
Hey! Just looking at this header, it looks like a regular ol' WAV file to me. Could you upload some samples for me to test? Thank you!
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files. I'm also there under the same username.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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#3
(05-07-2024, 11:09 PM)applecuckoo Wrote: Hey! Just looking at this header, it looks like a regular ol' WAV file to me. Could you upload some samples for me to test? Thank you!

Sorry for the late response, here's the example files (They're taken from the "Beach Malice" PKG from the player files): https://www.mediafire.com/file/aiacnp71p...g.zip/file
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#4
Hello again! I took a look at the files and as I thought, it's very WAV-like. The fmt chunk seems to be the same as a typical WAV file except for the two codec bytes which determine the codec. Those bytes are 0x0069 which stand for... [checks notes] a weird old obsolete codec seemingly called 'Voxware Byte Aligned'. There's virtually nothing about Voxware except for a few fishy Windows files and their dead patents. There's also a non-standard 'flag' chunk in the file, and the chunk that contains the sound data is curiously labeled 'data' instead of the regular 'strm'.

Anyways, the best place to go at this point would probably be the ResHax forum (in my signature). If anyone's curious, all of the Voxware patents are available on Google Patents. They're all expired so it's safe to work on them.
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files. I'm also there under the same username.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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#5
Bumping this as the files are apparently wave encoded XBox ADPCM files, how'd one be able to convert them?
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