09-19-2024, 01:20 AM
(This post was last modified: 09-19-2024, 11:24 AM by DearlyStars.
Edit Reason: Updated Information
)
Hello, I have never ripped models from a game before. However, I am giving it my best shot and don't know what to do from here. I am ripping models from THE IDOLM@STER Dearly Stars (a DS game from 2009). My goal is to get the 3D environments and character models from the 'live portions' of the game. This includes:
Stages:
Costumes:
(Updated 9/19)
I have managed to rip several models using Melon3D and import them into Blender. I don't have much experience with this, but generally the way I understand that it works is that by pressing a button at a specific time, it pulls the assets and lighting effects being displayed at the time (explaining why some stages like the Cheer Function Stage seem to change color depending on where they are picked up in the live). To streamline the process, I am getting the models from the 'Costume Select' system. This way, the costumes are all in a relatively standard pose with the only variation that I've been seeing is the facial expression. My goal is to have each face as the 'default' expression... but I will see what I can do.
I am still just not sure quite what to do from there. I don't know what sort of file format these models are supposed to be (I'd imagine the default is not .blend lol), or if there's even a way to convert them from Blender files. I've only just started this project, so any suggestions would be useful.
Image Link:
Progress So Far
Stages:
- Lesson Room
- Live House
- Event Hall
- Dome
- Beach Stage
- Cheer Function Stage
- Audition Room
Costumes:
- Ai Hidaka (Cute / Cool / Cosmic / T-Shirt / Jersey)
- Eri Mizutani: (Cute / Cool / Cosmic / T-Shirt / Jersey)
- Ryo Akizuki: (Cute / Cool / Cosmic / T-Shirt / Jersey)
(Updated 9/19)
I have managed to rip several models using Melon3D and import them into Blender. I don't have much experience with this, but generally the way I understand that it works is that by pressing a button at a specific time, it pulls the assets and lighting effects being displayed at the time (explaining why some stages like the Cheer Function Stage seem to change color depending on where they are picked up in the live). To streamline the process, I am getting the models from the 'Costume Select' system. This way, the costumes are all in a relatively standard pose with the only variation that I've been seeing is the facial expression. My goal is to have each face as the 'default' expression... but I will see what I can do.
I am still just not sure quite what to do from there. I don't know what sort of file format these models are supposed to be (I'd imagine the default is not .blend lol), or if there's even a way to convert them from Blender files. I've only just started this project, so any suggestions would be useful.
Image Link:
Progress So Far