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Star Fox Assault
#16
Well it's something at least...I just wish others would be able to help out as well.
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#17
So do I

I personally feel half of why this isn't seeing any love is that Star Fox is essentially second-rate to all of the other Nintendo properties (or game franchises in general)... Or it seems that way. Pretty interesting, however that any new game for pokemon or mario, for example, immediately has some dedicated team or individual hopping right on it, regardless of what's known about the format, if anything... the SECOND the filsystems can be obtained. //rant

There have been a few rips from Assault, but ALL are based on using tools like 3D Ripper DX. Virtually every single one of these was subjected to error upon error upon error because 3d rippers all seem to have a trend of not exporting very much correctly. (Besides their support for certain programs and games can just end without any real warning whatsoever) They're also subjected to working or not working at seemingly random, depending on the user (probably their machine) I've tried using 3d rippers before, on various programs/games, and had no luck. The cloest to success I got with any was 3dvia printscreen. and sadly, that just gave me another generally non-supported yet open-source model format that no one can be bothered to make a converter for. (3dvia will do this gladly, for a price. (screw dat!) )
I can also confirm it doesn't appear to work for SF Adv, like, at all, and IDK about Assault. Not going to even try.

I tried to find information on Nanogrrr or his process for ripping the Krystal model. no luck. I did find a presumably dead FA acct, some other presumably dead social site accounts, and plenty of porn. So, no luck, there, either.

I'm honestly about ready to start fishing around on this site. I don't like playing recruiter, but that's about what it's come to. IDK what I am doing, really, and by now, I'm just about positive I've found every bit of useful information that even exists on how to rip from this game. I am pretty much certain I can't possibly crack the model format... Because I do not understand any 3d formats, and mixing that with binary ensures I don't stand a chance of cracking it. We need someone else.
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#18
It might just be me, but the link in the OP is down.
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#19
shizznits!

i forgot to mention that to Carpaccio.

sry...
I can throw a few samples up till he responds, gimme a sec

care package:

http://crystalien-redux.com/unrelated/ET...s_samp.zip
sample files

http://crystalien-redux.com/unrelated/ET...program.7z
un-packs pac's, built to my specs, based on my possibly inaccurate research:
Quote:.pac specs:
32 byte header (one per archived file)

big endian byte order
4 bytes string 'NPAC'
4 bytes int unknown
4 bytes int filesize (first one in the sample file is 00 00 12 e0 )
20 bytes of null padding

(ignore that my terminology is likely wrong...)
assuming it is reliable, all you gotta do is crack the exported .nud files
(some of which have no content, but do have headers in the .pac)

https://github.com/marco-calautti/Rainbow
views and exports the .nut files to .png's with XML index files
Seems to work, i've seen no oddities
I'm explicitly using the latest dev version linked in its readme
IDK if other versions will support .nut or not


Good luck!

I haven't checked really recently, but I still lack reply from Mr. Krystal on this matter.
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#20
Updated the link, should work now.
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#21
any luck?
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