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Sketches for a PS2 model ripper
#1
3D Modelling 
Hey. Several people asked me about a PS2 model ripper after my last post. I've drawn up a rough sketch of one over the past few weeks that can dump OBJ files from PCSX2 that I wanted to share.

This should be considered a rough prototype only. The quality is below even the already highly-imperfect DuckStation 3D Screenshot. Most games have problems and all require some amount of manual tweaking, scaling, and clean-up to get usable results.

Nevertheless, I believe it advances on current tech in the following ways: models have both textures and vertex colors, perspective distortion is removed/reduced, and it is possible to get backfacing polys (at the cost of also getting tons of garbage you have to sort through).

Links:
Download it here.
Read the instructions and my other scattered notes here.

Showcase:
[Image: showcase.jpg]

I am probably not going to continue working on this, but maybe someone will find it interesting or want to continue it.
3D Screenshot Tools (NDS / N64 / PS1 / PS2)
Other Tools (apicula / Vagrant Story / Star Ocean Blue Sphere)
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#2
Oh wow finally! PS2 Model ripping! I hope this doesn't get abandoned. I'll try this when I have time and see.

I also hope the 3D screenshot for the PS1 gets updated aswell.

Still, this is good news!

EDIT: Unfortunately my laptop cannot run it. It says my CPU core isn't strong enough and I have to use an older PCSX2 version which is 1.6.0 or below. Such a shame on my part, but what can you do.
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#3
This is such an awesome thing to have done.
I saw it had an update a week ago, but the documents are all the same, what changed?
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#4
THANK YOU SO MUCH!

I've been trying to get models from various ps2 games throughout my childhood as I want to be able to make HD versions of them so it helps to have the low poly models to get proportions correct and It's basically been impossible as the old PCSX2 way of dumping Coned the models really badly and everything was stretched on a gradient so stuff that's further away would be stretched at a different scale than what's closer making it impossible to really un-distort properly.

Everything may be stretched still but it's at-least square!

I've only tried one game so far (SLAI)

Here's the model after cleaning, rigging, and animating.

[Image: Devvy-Duster.gif]


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