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Helping unswizzle NIS switch sprites and corrupted colors
#1
Been trying to get sprites from game called Process of Elimiation and got encrypted DDS files. I managed to decrypt them by removing lines before 0x40 and changing the format of the file to .nltx, then using this tool (https://reshax.com/topic/190-disgaea-6-m...omment-499)

Its successful, however, the sprite is swizzled. Tool uses a dll with this source code (https://github.com/Kelebek1/YKCMP_Decomp...ree/master), but its unswizzling method messes up the colors, though the shape is correct. I don't have experience with image data coding, so i can't exactly pinpoint what in the dll is causing it. It feels like im really close but missing something. Can anyone please help?

Files, including raw dds and decrypted ones: https://drive.google.com/file/d/1xakqST6...sp=sharing
Examples of how it looks converted to png: https://imgur.com/a/VLtbprr
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#2
nvm, found the issue, script was using wrong color format in dumptexture()
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