Users browsing this thread: 1 Guest(s)
TFO04's sprite ripping thread thingy
#1
Hello everyone, it's TFO04 here. If anyone remembers in a seperate thread I made back in 2023, I did a re-rip of Cream from Sonic Advance 2 since the original sheet was outdated and missing several sprites (i also re-ripped Cheese and Vanilla for the sake of it!)

This time, I decided to make my own thread for various sprite rips I've made, since I've seen others doing it and I don't want to make multiple threads on each game I've ripped stuff from. I've been away from TVGR for a while, as I've been rather busy with other important matters. If anyone's wondering if I've started on my re-rip of Amy as stated in the thread, the answer is yes. Well, from Advance 1 that is, since I want to see if any of her sprites differ in the second and third games when I begin ripping her sprites from those. I haven't made much progress since I stopped doing it but, here's some of the sprites and animations I have currently organised and named for the upcoming sheet:
   
Like Cream's sheet, this uses the BizHawk colour scheme. All sprites seen were ripped through either mGBA or YY-CHR. There are plenty of other sprites I've ripped for Amy, but I didn't feel like showing all of them and I haven't got around to fully organising them yet. But I will be sure to keep posting progress of the sheet as time goes on.

Anyway, with that out of the way... around last year or so I re-ripped the sprites for the badniks from the 8-bit versions of Sonic 1 that I plan on replacing the current sheets with, because when I was re-ripping the sprites, I noticed some differences with the ones for Crabmeat and Moto Bug that I don't think anyone has pointed out.
Left: Master System. Right: Game Gear
       
Crabmeat has a slightly different set of sprites in Jungle Zone when compared to Green Hill Zone. In the Game Gear version, these sprites are, oddly enough, swapped around, and the Moto Bug sprites are touched-up a bit. Below is a comparison in case you are confused:
   
Not to mention that the sheet on the Game Gear version's page is the same as the Master System's, which is why I am planning on updating both sheets. The badnik sprites here were ripped through BizHawk.

Also, as a heads up: The sheets featured here may not be final, which is why I decided to make this thread in the event I'm told or find out that I've missed something on them. That way I can go ahead, add/change any of the missing/incorrect sprites and finalise the sheet before I submit them to TSR. I tend to rush my sheets sometimes so I wanna avoid any decrepancies just in case.

That's pretty much about all i've got. Feel free to let me know if there is anything I have missed, but other than that, all I can say is happy new year, and I'll see you all around!
- TFO04
Reply
Thanked by:


Forum Jump: