Users browsing this thread: 2 Guest(s)
Kill La Kill -IF ripping in 2024?
#1
As of typing this, no models for Kill La Kill -IF have been uploaded to TMR. Got the game recently from a discount and was hoping to get the models extracted.

After looking into it, there used to be a Noesis script for this, but it was hosted on Xentax, a forum that recently got shut down. The Internet Archive still has a link, but you're unable to download the script.

If anyone has a copy of the script or a alternative method/workaround to unpack the files, it would be greatly appreciated. I suspect that the game is made in unity, but the model files are in a .PAC format which I don't think any unity unpacker opens. I could be wrong.

Great thanks,
Red
Reply
Thanked by:
#2
Here I attached the QuickBMS script I used to extract the files from the .pac file.

After it I used the 3D Object Converter to convert the
   .mdl files to other format like Wavefront .obj/mtl,
   .cvt files to .dds format.


Attached Files
.zip   KLK_Pac.zip (Size: 356 bytes / Downloads: 13)
Reply
Thanked by: Redbird
#3
(10-29-2024, 12:04 PM)Marti Wrote: Here I attached the QuickBMS script I used to extract the files from the .pac file.

After it I used the 3D Object Converter to convert the
   .mdl files to other format like Wavefront .obj/mtl,
   .cvt files to .dds format.

Thank you!

Edit: After going through the steps and downloading 3D Model Converter, I realized you need to pay for a license in order to export stuff without every 5th polygon getting removed. The .OBJ export, one of the few export options available to you, didn't export properly and nothing showed up when I opened the file in Blender.
Currently looking for a free solution. The BMS script works great though.
Reply
Thanked by:
#4
I use the Wavefront .obj/mtl exporter every day, so it works fine.
Don't choose other .obj export format and don't try to import the non Wavefront .obj file into Blender using its Waverfront importer. It won't work.
Reply
Thanked by:
#5
The Noesis plugin is available here. It seems to be intended for the Switch version of the game, though, so it may or may not work. I don't know if the PC version's file format is any different from the Switch one.
Reply
Thanked by:
#6
https://mega.nz/file/AjNxRSaD#S3TTWTLXjK...KvmLCmvA4E

Here's an asset dump of every KLK file that are unconverted. I had to track it down through various Discords and it was a huge pain in the rear, and I figured I'd try to save people some time since the work is done.
Reply
Thanked by:


Forum Jump: