11-17-2024, 10:33 AM
(This post was last modified: 11-17-2024, 09:09 PM by skatterbugged.
Edit Reason: I made some progress/discoveries, but I'm still stuck
)
I've been trying to extract the dialogue from Ratchet & Clank: A Crack in Time, but I'm stuck. I have been able to use tools to dig into the game's files and I've found both a "streaming_dialogue.us.dat" file and a "streaming_sound.dat" file. I couldn't find any ripping documentation for the game so I tried throwing them at the recommended game audio rippers to no avail. I did manage to get something that resembles distorted dialogue through importing it into Audacity, but it's incomprehensible and has high-pitched buzzing. I haven't been able to find much elsewhere about extracting stuff from this game, so I'm hoping someone here knows how this game stores data.
Edit:
I ran the file through Trid and it was identified as being in the .vag format. Sure enough, renaming the .dat file to .vag and putting it through VGSC gives me an audio file with dialogue! However, it seems like the file includes more than just one line of dialogue given how big it is. I can't get VGSC to export more than the first line of dialogue contained within, though. Is there some sort of setting I'm missing?
Edit:
I ran the file through Trid and it was identified as being in the .vag format. Sure enough, renaming the .dat file to .vag and putting it through VGSC gives me an audio file with dialogue! However, it seems like the file includes more than just one line of dialogue given how big it is. I can't get VGSC to export more than the first line of dialogue contained within, though. Is there some sort of setting I'm missing?