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Randy & Manilla - Two sibs in a Quantum Travel (Early Access available)
Exclamation 
Everyone knows that any PC game with minimal support for Proton (the Steam emulator for Windows) is
functional on Steam Deck, and that is why we have come to confirm that Randy & Manilla works on Steam Deck.
However, its statement took a long time because it needed a small group of people to test it, and both a gameplay from Pixelacos and the LnkInx's review were enough to prove it:



[Image: LnkInx_review_confirm_RM_for_Ste.png]

According to showed the aforementioned users, the game would be listed as verified, but with certain inconveniences that could have left the yellow label as playable only.
However, this is just a confirmation from those who tested it and not an official confirmation from Valve.
We look forward to hearing from you to find out if their verification matches ours.

Steam: https://store.steampowered.com/app/28812...__Manilla/
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[Image: Randy_Manilla_IOTY_2024_diploma.png]

Randy & Manilla is nominated by 4th time. This time in the Top 100 of the Indie of the Year 2024 from IndieDB.

Top 100 link:https://www.indiedb.com/groups/2024-indi...rds/top100
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Information 
On the way to major updates, there are a few patches to be released and this brand new one offers the following changes and additions:

[Image: 1.png?token-time=1735430400&token-hash=-...esJXPhk%3D]



If you are in an even bigger hurry to get through levels, especially the longer ones, an additional function has been added to the sprint button. However, like the sprint in Rol & Rouge, what it actually does is speed up time x2 while holding the button as the playable characters are moving. The difference between this sprint and the one implemented for the other Net-Cubes is that it is activated after pressing the sprint button twice or walking after 3 seconds in a row and has a very limited time with a recovery period depending on the character chosen:

Randy's Super Sprint:
  • Use time: 2 seconds (4 seconds in normal time)
  • Recovery time: 4 seconds

Manilla's Super Sprint:
  • Use time: 3 seconds (6 seconds in normal time)
  • Recovery time: 3 seconds

The continuous use time may seem very short, but the idea of this limitation is not to abuse the ability and to use it in cases where there are large areas free of enemies and obstacles.

Among other changes and additions:

Physical and gameplay changes:
  • Automatic camera rotation for controllers can be activated with the RT/R2 button.
  • The physics, gravity and mobility of both Randy and Manilla were balanced.
  • Vertical rotation can now be reversed with LT/L2.

Other changes:
  • Slight changes in the position of some locks in Rol & Rogue.
  • Fixed a minor animation bug in dialogue triggers.
  • More exaggerated effect on the icons indicating the targets to destroy in the fourth level challenges of both Terra-Qubit and Quantum City.
  • The color of the Golembrick's crowns (name of the first boss) was changed.
  • Mouse blocking for clicking the character selection buttons in Rol & Rogue was fixed. Fixed (at least for the most part) a Golembrick animation bug that occurs in the third phase.
  • Minor redesigns in some levels to adapt to the new character physics.
  • Fixed the frozen animation of the exit buttons when quitting and re-entering the pause menu.
  • Minor audio corrections.
  • Minor sprite corrections in level 6-4.
  • Minor level redesign in Gamezone Cube.
  • Fixed quicktime effect when replay the boss battle from Wonder Race (Gyga Cy-Wasp).

Even with all the additions, another patch could come after this one, but in the meantime, development will be soon on hold so you can have a happy holiday season and a new year 2025 with everything the game has to offer so far Wink

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
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