01-13-2025, 06:36 PM
I've been using YYCHR to extract sprites and pallets from SNES games. One issue I've run into is properly arranging the sprites into presentable spritesheets.
CHR000.bmp (Size: 17.05 KB / Downloads: 48)
Just as an example, here's Bones from Mighty Morphin Power Rangers. Some of the animation frames are easier to assemble than others, but others make me feel like a paleontologist trying to construct a dinosaur (appropriate, given the character). I have no idea which 16x16 squares go where, which ones are used more than once, etc, and if I was able to use gameplay footage, I probably wouldn't be here in the first place.
Is there an easy way to figure this out without going into a hex editor, or do I need to just trial-and-error these jigsaw pieces until they fit?

Just as an example, here's Bones from Mighty Morphin Power Rangers. Some of the animation frames are easier to assemble than others, but others make me feel like a paleontologist trying to construct a dinosaur (appropriate, given the character). I have no idea which 16x16 squares go where, which ones are used more than once, etc, and if I was able to use gameplay footage, I probably wouldn't be here in the first place.
Is there an easy way to figure this out without going into a hex editor, or do I need to just trial-and-error these jigsaw pieces until they fit?