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ripping help from tom and jerry war of the whiskers
#1
hello

i have the files of them game


inside the folder for the characters there are a .GCD (possibly model data) and theres a TEXSWAPS folder that inculdes .gmf files (possibly texture data)

note these are from the gamecube version so it may be different for the xbox/ps2 version.

they all have a GMF2 header

how do i rip it how do i convert into dae/fbx/obj



bye

here are .gmf and .GCD files if anyone wants to decode the format
their from monster jerry

.zip   Monster Jerry Example.zip (Size: 541.18 KB / Downloads: 10)
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#2
note
for ps2
it uses .PSD and .PS2

interesting thing i notcied

the p prefix at the end of .GCD/PSD files (example monsterp.gcd, TYKEP.PSD) stands for pancaked
and maybe according to the COPYCAST.BAT file in the april 24th 2002 build that the GCD/PSD are not mesh data but animation data and that the gmf/PS2 are mesh data
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#3
in the gcn version
i replaced tom's gcd with monster jerry's gcd

tom has monster jerry's model animation and texture data

so the gcd (and therefore psd) are a sort of bank that contains the characters mesh animation and texture data
no clue what the gmf file does

update: replaced jerry's gmf with robotcat's nothing changed




here's a example of a ps2 character ps2 and psd that of monster jerry for anyone who wants to figure it out

.zip   Monster Jerry Example PS2.zip (Size: 600.91 KB / Downloads: 2)
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