Greetings,
I played this game when I was a kid, and I would like to learn how to rip assets from it. I already have some experience ripping models, such as when I extracted models from Mario Party: Star Rush using multiple tools to process a .3DS file. Now, I want to see if I can rip every hub and 3D platforming area from Crash Tag Team Racing.
Here are the steps I have taken so far:
Additionally, when I checked the XML files in a text editor, I noticed that some vertices have NaN (Not a Number) values, which may be causing this weird behavior.
Do anyone here if there's a better tool to open .P3D files or if I should stick to a specific Lucas Pure3D version?
Thanks in advanced.
I played this game when I was a kid, and I would like to learn how to rip assets from it. I already have some experience ripping models, such as when I extracted models from Mario Party: Star Rush using multiple tools to process a .3DS file. Now, I want to see if I can rip every hub and 3D platforming area from Crash Tag Team Racing.
Here are the steps I have taken so far:
- Obtained the PS2 ISO
- Extracted files from the ISO using WinRAR, which gave me RCF files
- Extracted RCF files using Dragon Unpacker, which provided P3D files
- Tried opening the P3D files with Lucas' Pure 3D Editor 4.5
Additionally, when I checked the XML files in a text editor, I noticed that some vertices have NaN (Not a Number) values, which may be causing this weird behavior.
Do anyone here if there's a better tool to open .P3D files or if I should stick to a specific Lucas Pure3D version?
Thanks in advanced.