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Several things i need help on in Asset Studio?
#1
Is there a way to export the meshes with their bones/armatures intact? I've exported the game files from Iron Harvest and not only are the armatures/bones completely separated, they're in a format that cannot be accessed by blender, rendering them totally and utterly useless. I want both the animation files and the armatures needed to for them to play. I'm working on a project and i want the Idle animations as I don't want to contend with T or A-posing mechs.

Does anyone know how to do this? should i use a different program to rip them with their armatures or bones intact on the mesh?
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#2
(02-05-2025, 02:59 AM)Walt1700 Wrote: I've exported the game files from Iron Harvest and not only are the armatures/bones completely separated, they're in a format that cannot be accessed by blender, rendering them totally and utterly useless.
They are always going to be separated, because that's how Unity stores them.
But those exported files are not useless, you just have to convert them into a format that Blender understands. Blender is very flexible in this regard, you can download lots of format plugins. Which is good, because it increases the chances to find a proper converter.

So what you need to do is:
1. find a tool that can convert your extracted mesh and animations into format X
2. find a Blender plugin that imports format X

(02-05-2025, 02:59 AM)Walt1700 Wrote: should i use a different program to rip them with their armatures or bones intact on the mesh?
Nope, but there's one additional step: you need another tool to convert the ripped data before you could import into Blender.

If you feel brave, you could try to create a JSON describing what kind of data is stored in the extracted files. This is not too hard, but unfortunately all Unity version use a slightly different structure, so you'll need the exact revision and look up the structure definition here. These are plain text files, look up the Mesh and AnimationClip classes in it.
Once you have a proper JSON file, you'll be able to import it in Blender as GLTF.
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