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Randy & Manilla - Two sibs in a Quantum Travel (Early Access available)
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Everyone knows that any PC game with minimal support for Proton (the Steam emulator for Windows) is
functional on Steam Deck, and that is why we have come to confirm that Randy & Manilla works on Steam Deck.
However, its statement took a long time because it needed a small group of people to test it, and both a gameplay from Pixelacos and the LnkInx's review were enough to prove it:



[Image: LnkInx_review_confirm_RM_for_Ste.png]

According to showed the aforementioned users, the game would be listed as verified, but with certain inconveniences that could have left the yellow label as playable only.
However, this is just a confirmation from those who tested it and not an official confirmation from Valve.
We look forward to hearing from you to find out if their verification matches ours.

Steam: https://store.steampowered.com/app/28812...__Manilla/
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[Image: Randy_Manilla_IOTY_2024_diploma.png]

Randy & Manilla is nominated by 4th time. This time in the Top 100 of the Indie of the Year 2024 from IndieDB.

Top 100 link:https://www.indiedb.com/groups/2024-indi...rds/top100
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Information 
On the way to major updates, there are a few patches to be released and this brand new one offers the following changes and additions:

[Image: 1.png?token-time=1735430400&token-hash=-...esJXPhk%3D]



If you are in an even bigger hurry to get through levels, especially the longer ones, an additional function has been added to the sprint button. However, like the sprint in Rol & Rogue, what it actually does is speed up time x2 while holding the button as the playable characters are moving. The difference between this sprint and the one implemented for the other Net-Cubes is that it is activated after pressing the sprint button twice or walking after 3 seconds in a row and has a very limited time with a recovery period depending on the character chosen:

Randy's Super Sprint:
  • Use time: 2 seconds (4 seconds in normal time)
  • Recovery time: 4 seconds

Manilla's Super Sprint:
  • Use time: 3 seconds (6 seconds in normal time)
  • Recovery time: 3 seconds

The continuous use time may seem very short, but the idea of this limitation is not to abuse the ability and to use it in cases where there are large areas free of enemies and obstacles.

Among other changes and additions:

Physical and gameplay changes:
  • Automatic camera rotation for controllers can be activated with the RT/R2 button.
  • The physics, gravity and mobility of both Randy and Manilla were balanced.
  • Vertical rotation can now be reversed with LT/L2.

Other changes:
  • Slight changes in the position of some locks in Rol & Rogue.
  • Fixed a minor animation bug in dialogue triggers.
  • More exaggerated effect on the icons indicating the targets to destroy in the fourth level challenges of both Terra-Qubit and Quantum City.
  • The color of the Golembrick's crowns (name of the first boss) was changed.
  • Mouse blocking for clicking the character selection buttons in Rol & Rogue was fixed. Fixed (at least for the most part) a Golembrick animation bug that occurs in the third phase.
  • Minor redesigns in some levels to adapt to the new character physics.
  • Fixed the frozen animation of the exit buttons when quitting and re-entering the pause menu.
  • Minor audio corrections.
  • Minor sprite corrections in level 6-4.
  • Minor level redesign in Gamezone Cube.
  • Fixed quicktime effect when replay the boss battle from Wonder Race (Gyga Cy-Wasp).

Even with all the additions, another patch could come after this one, but in the meantime, development will be soon on hold so you can have a happy holiday season and a new year 2025 with everything the game has to offer so far Wink

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
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Information 
The patch that follows the previous one is very little in comparison, but with one highlight to close out the year 2024:

[Image: Qubijohn_message_by_language.png]

[Image: Level_completed_by_language.png]

Most of the non-localized texts finally have a Spanish localization, including texts for images and re-recorded videos.
The exceptions in this patch are texts such as some of Wonder Race, whose fonts are a bit more complex to recreate.
This complexity could increase if more languages are added to the game.

Among other small changes:
  • Fixed the points that don't count when making contact with the feet.
  • Vertical rotation can now be reversed with B key.
  • Softening of the zoom sensitivity for more precise adjustments..

Until then, development will be on hold before the next patch or major update (which will probably come sometime in 2025).

Anyway, have a happy holiday and a happy new year Wink

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
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2025 is coming, and perhaps in the same year, one of the most important things that will coming to the game is shown in the following image:

[Image: Randy_Manilla_-_2025_teaser_cover.png]

This pixelated image shows the silhouettes of a pair of mysterious characters that will appear in Randy and Manilla's next major update.
They are scheduled to be released at the earliest between mid and late 2025.
For those who don't know, this update is part of the first block on the roadmap:

[Image: s3K3uq.png]

But as I explained in the Quantum City update, its development will be much longer and more ambitious. I hope your wait is worth it.
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Information 
As a reminder, the previous patch was very small due to development being on hold for Christmas. To kick off 2025, a much larger patch has been released, offering the following changes and additions:

[Image: 87k9I%2B.png]

For starters, a small counter with a number has been added to Manilla's runner levels, indicating how many jumps are left before landing again.
This will make it easier to manage jumps while Manilla is in the air in order to complete the aforementioned levels.

[Image: 1y1BYK.png]

In addition, some strange details that have been overlooked for a long time have also been fixed, such as a piece of cloud with invisible edges in level 4-2 of Wonder Race, visible in the game trailers.

Among many other changes:
  • Time now freezes while pausing during super sprint
  • Fixed parts where exiting to start menu from pause would result in black screen
  • Revamped tag trigger system
  • Changed third clue text in Blue Quantáramo's passwords level
  • Minor correction to level 4-4 ranking
  • Corrections to Sparky's dialogue trigger in Rol & Rogue
  • Minor camera corrections
  • Changes to the physics glitch in Manilla's shield boost
  • Shorter stall time when climbing over Cracksom in his battle
  • Slight framerate improvement in Abstractia level 5-4
  • When Cracksom spins and damages Manilla, he steps back slightly to attack again
  • Crackscorpio (Quantum City boss) can take double damage when his double shot is returned.
  • Manilla will no longer lose level 5-3 just by touching the "water" of the sea (at least until she sinks to a certain depth)
  • Rol & Rogue's supercrits will appear a bit more frequently
  • Gameboss fights will no longer be improperly triggered by pressing C/Select without first reaching their combat areas
  • Minor fix for Manilla's sprites in Rol & Rogue
  • Player Randy/Manilla can clip through Randy/Manilla CPU
  • Fixed muted sound of Randy dying in level 3-1
  • Level 1-2 signs are now destructible
  • Fixed a detail when leaving Quantum City, entering Rol & Rogue, and then exiting to the start menu to load the game: some Net-Cubes that entered ended up as Rol & Rogue

This is the Randy & Manilla patch with the most changes recorded to date. The idea behind this patch was to give the current Early Access the most polished version possible before we start the long road to the next major update (a preview of the characters making their debut was shown on the penultimate day of 2024).
I hope that what this patch offers will be worth your time while you wait for the next big update.

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
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