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Breath of Fire 2 (SNES)
#16
There's still testing and adjustments to be made to the new site, so it's going to be awhile yet.

Also yay for NPCs! The site's really lacking on them.
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#17
Oh, so maybe a few weeks or months? Then it should be enough time to wrap this project up:
More npcs and better organization.
Some npcs use offsets for their 8x8 tiles, so I can't be too sure that I have them correctly arranged.
They will need some ingame rips with sprite viewer, either by encountering them within gameplay or by using debug mode.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#18
Next I will check out the debug mode, Antagonists get their own sheet.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Skyla Doragono
#19
I thought the water and wind shamans had special sprites for when they merged.... am I just remembering wrong?
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#20
They do, I just didn't put them on the sheet since the tile rips for the poses are not really correct (fire, water, wind use the same sprites except the palette).
This is why I need to check tile viewer, ingame and debug mode.

Edit:
It's also very interesting that every npc with an offset in its tiles is in debug mode, while the regular built npcs are just absent.
I guess the simpler npcs didn't need that much testing.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Skyla Doragono, Ton


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